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DND/Players/AXIOM-07/Upgrades/Chassis Configuration.md
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Raw Blame History

CC-01 – Integrity Frame


CC-01-A – Reinforced Core Ribbing

Cost: 2 Scout Parts Additional alloy ribs are installed around the Life Orb housing. Effect:

  • +4 Max HP
  • When you are reduced to 0 HP, you gain 1 temporary HP before entering Orb State (once per long rest).

CC-01-B – Stabilized Gyro Matrix

Cost: 3 Seeker Parts Internal gyros reduce collapse shock during heavy impact. Effect:

  • +2 Max Posture
  • The first time each combat you would become posture-broken, reduce incoming posture damage by 2.

CC-02 – Ether Containment Battery


CC-02-A – Improved Ether Insulation

Cost: 2 Scout Parts Containment chamber reinforced with ether-resistant lining. Effect:

  • +5 Max Ether
  • When you take Fire or Lightning damage:
    • Reduce that damage by 2 after mitigation.

CC-02-B – Auxiliary Micro-Capacitors

Cost: 3 Seeker Parts Small backup capacitors embedded around the battery ring. Effect:

  • Once per short rest, when reduced to 0 Ether, immediately regain 3 Ether.
  • Destabilization penalties are delayed by 1 round.

CC-03 – Cognitive Stability Matrix


CC-03-A – Emotional Dampening Node

Cost: 2 Seeker Parts Reduces erratic behavioral spikes under stress. Effect:

  • +2 Max Sanity
  • When you would enter the 33% Sanity threshold, you instead delay its effects by 1 round.

CC-03-B – Memory Redundancy Archive

Cost: 4 Hunter Parts Fragments of previous data-states are backed up into hardened memory coils. Effect:

  • When entering Orb State, you do not lose Sanity from Critical Destabilization for the first round.
  • Once per long rest, if you would permanently die due to Sanity reaching 0, remain at 1 Sanity instead.