1.7 KiB
1.7 KiB
CC-01 – Integrity Frame
CC-01-A – Reinforced Core Ribbing
Cost: 2 Scout Parts Additional alloy ribs are installed around the Life Orb housing. Effect:
- +4 Max HP
- When you are reduced to 0 HP, you gain 1 temporary HP before entering Orb State (once per long rest).
CC-01-B – Stabilized Gyro Matrix
Cost: 3 Seeker Parts Internal gyros reduce collapse shock during heavy impact. Effect:
- +2 Max Posture
- The first time each combat you would become posture-broken, reduce incoming posture damage by 2.
CC-02 – Ether Containment Battery
CC-02-A – Improved Ether Insulation
Cost: 2 Scout Parts Containment chamber reinforced with ether-resistant lining. Effect:
- +5 Max Ether
- When you take Fire or Lightning damage:
- Reduce that damage by 2 after mitigation.
CC-02-B – Auxiliary Micro-Capacitors
Cost: 3 Seeker Parts Small backup capacitors embedded around the battery ring. Effect:
- Once per short rest, when reduced to 0 Ether, immediately regain 3 Ether.
- Destabilization penalties are delayed by 1 round.
CC-03 – Cognitive Stability Matrix
CC-03-A – Emotional Dampening Node
Cost: 2 Seeker Parts Reduces erratic behavioral spikes under stress. Effect:
- +2 Max Sanity
- When you would enter the 33% Sanity threshold, you instead delay its effects by 1 round.
CC-03-B – Memory Redundancy Archive
Cost: 4 Hunter Parts Fragments of previous data-states are backed up into hardened memory coils. Effect:
- When entering Orb State, you do not lose Sanity from Critical Destabilization for the first round.
- Once per long rest, if you would permanently die due to Sanity reaching 0, remain at 1 Sanity instead.