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# SSS-01 – Soul Sustainment System
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## SSS-01-A – Stabilized Ether Buffer
**Cost:** 2 Scout Parts
A secondary micro-capacitor is installed inside the Life Orb housing.
**Effect:**
- When you reach 0 Ether:
- You do **not** immediately enter Destabilization.
- Destabilization begins at the end of your next turn instead.
---
## SSS-01-B – Residual Anchor Circuit
**Cost:** 3 Seeker Parts
A faint Ether reserve is permanently bound to the soul matrix.
**Effect:**
- While in Destabilization:
- You now lose 1 Posture per round instead of 2.
---
## SSS-01-C – Synthetic Soul Reinforcement
**Cost:** 4 Hunter Parts
The artificial soul is reinforced against hostile extraction.
**Effect:**
- Soul-targeting effects now have **disadvantage and -2 to their DC** against you.
- Once per long rest, you may ignore forced soul displacement.
---
# SSS-02 – Posture Regulation System
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## SSS-02-A – High-Efficiency Conversion Coils
**Cost:** 2 Scout Parts
Ether-to-Posture conversion becomes more efficient.
**Effect:**
- Convert **2 Ether → 2 Posture** (instead of 1).
---
## SSS-02-B – Reflexive Stabilization Pulse
**Cost:** 4 Seeker Parts
Micro-shock pulse auto-fires when your guard collapses.
**Effect:**
- When posture-broken:
- Immediately gain +2 Posture before falling.
- Does not replace the 5 Ether recovery.
- 1/short rest.
---
# SSS-03 – Emergency Core Separation
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## SSS-03-B – Hardened Orb Shell
**Cost:** 3 Seeker Parts
The Orb develops a reinforced outer shell.
**Effect (Orb State only):**
- AC becomes **15 instead of 12**
- First hit in Orb State each combat deals half damage.
---
## SSS-03-C – Micro-Propulsion Array
**Cost:** 4 Hunter Parts
The Orb can exert stronger self-propulsion when separated.
**Effect (Orb State only):**
- Hover speed increases to **9 meters**
- You may Dash once during Orb State (no cost).
- When reforming successfully, regain +2 Posture.
---
# SSS-04 – Emergency Reassembly Protocol
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## SSS-04-A – Auto-Assembly Subroutine
**Cost:** 5 Hunter Parts
Reassembly becomes partially automated.
**Effect:**
- Self-Reconstruction no longer requires a check.
- Still costs 1 Ether.
---
## SSS-04-B – Combat Reinitialization Matrix
**Cost:** 5 Hunter Parts
The chassis rebuilds in a surge of Ether discharge.
**Effect:**
- When successfully reassembling:
- Return at **1 HP + 1d6 temporary HP**
- Gain +1 Momentum.
- 1/long rest.