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DND/Players/AXIOM-07/Upgrades/Soul Sub-Systems.md
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Raw Blame History

SSS-01 – Soul Sustainment System


SSS-01-A – Stabilized Ether Buffer

Cost: 2 Scout Parts A secondary micro-capacitor is installed inside the Life Orb housing. Effect:

  • When you reach 0 Ether:
    • You do not immediately enter Destabilization.
    • Destabilization begins at the end of your next turn instead.

SSS-01-B – Residual Anchor Circuit

Cost: 3 Seeker Parts A faint Ether reserve is permanently bound to the soul matrix. Effect:

  • While in Destabilization:
    • You now lose 1 Posture per round instead of 2.

SSS-01-C – Synthetic Soul Reinforcement

Cost: 4 Hunter Parts The artificial soul is reinforced against hostile extraction. Effect:

  • Soul-targeting effects now have disadvantage and -2 to their DC against you.
  • Once per long rest, you may ignore forced soul displacement.

SSS-02 – Posture Regulation System


SSS-02-A – High-Efficiency Conversion Coils

Cost: 2 Scout Parts Ether-to-Posture conversion becomes more efficient. Effect:

  • Convert 2 Ether → 2 Posture (instead of 1).

SSS-02-B – Reflexive Stabilization Pulse

Cost: 4 Seeker Parts Micro-shock pulse auto-fires when your guard collapses. Effect:

  • When posture-broken:
    • Immediately gain +2 Posture before falling.
  • Does not replace the 5 Ether recovery.
  • 1/short rest.

SSS-03 – Emergency Core Separation


SSS-03-B – Hardened Orb Shell

Cost: 3 Seeker Parts The Orb develops a reinforced outer shell. Effect (Orb State only):

  • AC becomes 15 instead of 12
  • First hit in Orb State each combat deals half damage.

SSS-03-C – Micro-Propulsion Array

Cost: 4 Hunter Parts The Orb can exert stronger self-propulsion when separated. Effect (Orb State only):

  • Hover speed increases to 9 meters
  • You may Dash once during Orb State (no cost).
  • When reforming successfully, regain +2 Posture.

SSS-04 – Emergency Reassembly Protocol


SSS-04-A – Auto-Assembly Subroutine

Cost: 5 Hunter Parts Reassembly becomes partially automated. Effect:

  • Self-Reconstruction no longer requires a check.
  • Still costs 1 Ether.

SSS-04-B – Combat Reinitialization Matrix

Cost: 5 Hunter Parts The chassis rebuilds in a surge of Ether discharge. Effect:

  • When successfully reassembling:
    • Return at 1 HP + 1d6 temporary HP
    • Gain +1 Momentum.
  • 1/long rest.