78 lines
2.4 KiB
Markdown
78 lines
2.4 KiB
Markdown
# SSS-01 – Soul Sustainment System
|
||
---
|
||
## SSS-01-A – Stabilized Ether Buffer
|
||
**Cost:** 2 Scout Parts
|
||
A secondary micro-capacitor is installed inside the Life Orb housing.
|
||
**Effect:**
|
||
- When you reach 0 Ether:
|
||
- You do **not** immediately enter Destabilization.
|
||
- Destabilization begins at the end of your next turn instead.
|
||
|
||
---
|
||
## SSS-01-B – Residual Anchor Circuit
|
||
**Cost:** 3 Seeker Parts
|
||
A faint Ether reserve is permanently bound to the soul matrix.
|
||
**Effect:**
|
||
- While in Destabilization:
|
||
- You now lose 1 Posture per round instead of 2.
|
||
|
||
---
|
||
## SSS-01-C – Synthetic Soul Reinforcement
|
||
**Cost:** 4 Hunter Parts
|
||
The artificial soul is reinforced against hostile extraction.
|
||
**Effect:**
|
||
- Soul-targeting effects now have **disadvantage and -2 to their DC** against you.
|
||
- Once per long rest, you may ignore forced soul displacement.
|
||
---
|
||
# SSS-02 – Posture Regulation System
|
||
---
|
||
## SSS-02-A – High-Efficiency Conversion Coils
|
||
**Cost:** 2 Scout Parts
|
||
Ether-to-Posture conversion becomes more efficient.
|
||
**Effect:**
|
||
- Convert **2 Ether → 2 Posture** (instead of 1).
|
||
---
|
||
## SSS-02-B – Reflexive Stabilization Pulse
|
||
**Cost:** 4 Seeker Parts
|
||
Micro-shock pulse auto-fires when your guard collapses.
|
||
**Effect:**
|
||
- When posture-broken:
|
||
- Immediately gain +2 Posture before falling.
|
||
- Does not replace the 5 Ether recovery.
|
||
- 1/short rest.
|
||
---
|
||
# SSS-03 – Emergency Core Separation
|
||
---
|
||
## SSS-03-B – Hardened Orb Shell
|
||
**Cost:** 3 Seeker Parts
|
||
The Orb develops a reinforced outer shell.
|
||
**Effect (Orb State only):**
|
||
- AC becomes **15 instead of 12**
|
||
- First hit in Orb State each combat deals half damage.
|
||
---
|
||
## SSS-03-C – Micro-Propulsion Array
|
||
**Cost:** 4 Hunter Parts
|
||
The Orb can exert stronger self-propulsion when separated.
|
||
**Effect (Orb State only):**
|
||
- Hover speed increases to **9 meters**
|
||
- You may Dash once during Orb State (no cost).
|
||
- When reforming successfully, regain +2 Posture.
|
||
|
||
---
|
||
# SSS-04 – Emergency Reassembly Protocol
|
||
---
|
||
## SSS-04-A – Auto-Assembly Subroutine
|
||
**Cost:** 5 Hunter Parts
|
||
Reassembly becomes partially automated.
|
||
**Effect:**
|
||
- Self-Reconstruction no longer requires a check.
|
||
- Still costs 1 Ether.
|
||
---
|
||
## SSS-04-B – Combat Reinitialization Matrix
|
||
**Cost:** 5 Hunter Parts
|
||
The chassis rebuilds in a surge of Ether discharge.
|
||
**Effect:**
|
||
- When successfully reassembling:
|
||
- Return at **1 HP + 1d6 temporary HP**
|
||
- Gain +1 Momentum.
|
||
- 1/long rest. |