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# WS-01 – Output Amplifier Housing
**Cost:** 2 Scout Parts
Reinforced emitter coils increase baseline discharge efficiency.
**Effect:**
- Primary Modules gain:
- +1 Posture damage.
- Secondary Modules gain:
- +5% Chip Damage
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# WS-02 – Ether Efficiency Routing
**Cost:** 3 Scout Parts
Internal rerouting reduces Ether waste during weapon discharge.
**Effect:**
- The first Primary attack each round costs **1 less Ether** (minimum 1).
- Rail Cannon base shot costs 2 Ether instead of 4.
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# WS-03 – Kinetic Calibration Matrix
**Cost:** 3 Seeker Parts
Precision alignment improves force transfer.
**Effect:**
- When you have 5+ Momentum:
- Gain +5% Penetration on all weapon attacks.
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# WS-04 – Riposte Optimization Subroutine
**Cost:** 3 Seeker Parts
Your internal targeting system predicts stagger windows.
**Effect:**
- Ripostes gain +1d6 additional damage.
- If you personally broke the target’s posture:
- Gain +1 Momentum after riposte.
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# WS-05 – Adaptive Tool Swapping
**Cost:** 4 Seeker Parts
Mount system becomes magnetically modular.
**Effect:**
- Once per short rest:
- Swap either your Primary or Secondary Module mid-combat (Action required).
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# WS-06 – Tactical Synchronization Protocol
**Cost:** 4 Hunter Parts
Weapons synchronize with your kinetic flow.
**Effect:**
- When you gain +3 Momentum in a single round:
- Your next attack this round gains +1d8 damage.
- 1/round maximum.
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# WS-07 – Prime Tool Integration Suite
**Cost:** 6 Hunter Parts
Full Hive-Pattern integration.
**Effect:**
- Choose one equipped module each long rest:
- That module gains +5% Penetration and +1 Posture damage for the day.
- Special Modules gain:
- -1 Turn Cooldown (minimum 1).