1.7 KiB
1.7 KiB
WS-01 – Output Amplifier Housing
Cost: 2 Scout Parts Reinforced emitter coils increase baseline discharge efficiency. Effect:
- Primary Modules gain:
- +1 Posture damage.
- Secondary Modules gain:
- +5% Chip Damage
WS-02 – Ether Efficiency Routing
Cost: 3 Scout Parts Internal rerouting reduces Ether waste during weapon discharge. Effect:
- The first Primary attack each round costs 1 less Ether (minimum 1).
- Rail Cannon base shot costs 2 Ether instead of 4.
WS-03 – Kinetic Calibration Matrix
Cost: 3 Seeker Parts Precision alignment improves force transfer. Effect:
- When you have 5+ Momentum:
- Gain +5% Penetration on all weapon attacks.
WS-04 – Riposte Optimization Subroutine
Cost: 3 Seeker Parts Your internal targeting system predicts stagger windows. Effect:
- Ripostes gain +1d6 additional damage.
- If you personally broke the target’s posture:
- Gain +1 Momentum after riposte.
WS-05 – Adaptive Tool Swapping
Cost: 4 Seeker Parts Mount system becomes magnetically modular. Effect:
- Once per short rest:
- Swap either your Primary or Secondary Module mid-combat (Action required).
WS-06 – Tactical Synchronization Protocol
Cost: 4 Hunter Parts Weapons synchronize with your kinetic flow. Effect:
- When you gain +3 Momentum in a single round:
- Your next attack this round gains +1d8 damage.
- 1/round maximum.
WS-07 – Prime Tool Integration Suite
Cost: 6 Hunter Parts Full Hive-Pattern integration. Effect:
- Choose one equipped module each long rest:
- That module gains +5% Penetration and +1 Posture damage for the day.
- Special Modules gain:
- -1 Turn Cooldown (minimum 1).