54 lines
1.7 KiB
Markdown
54 lines
1.7 KiB
Markdown
# WS-01 – Output Amplifier Housing
|
||
**Cost:** 2 Scout Parts
|
||
Reinforced emitter coils increase baseline discharge efficiency.
|
||
**Effect:**
|
||
- Primary Modules gain:
|
||
- +1 Posture damage.
|
||
- Secondary Modules gain:
|
||
- +5% Chip Damage
|
||
---
|
||
# WS-02 – Ether Efficiency Routing
|
||
**Cost:** 3 Scout Parts
|
||
Internal rerouting reduces Ether waste during weapon discharge.
|
||
**Effect:**
|
||
- The first Primary attack each round costs **1 less Ether** (minimum 1).
|
||
- Rail Cannon base shot costs 2 Ether instead of 4.
|
||
---
|
||
# WS-03 – Kinetic Calibration Matrix
|
||
**Cost:** 3 Seeker Parts
|
||
Precision alignment improves force transfer.
|
||
**Effect:**
|
||
- When you have 5+ Momentum:
|
||
- Gain +5% Penetration on all weapon attacks.
|
||
---
|
||
# WS-04 – Riposte Optimization Subroutine
|
||
**Cost:** 3 Seeker Parts
|
||
Your internal targeting system predicts stagger windows.
|
||
**Effect:**
|
||
- Ripostes gain +1d6 additional damage.
|
||
- If you personally broke the target’s posture:
|
||
- Gain +1 Momentum after riposte.
|
||
---
|
||
# WS-05 – Adaptive Tool Swapping
|
||
**Cost:** 4 Seeker Parts
|
||
Mount system becomes magnetically modular.
|
||
**Effect:**
|
||
- Once per short rest:
|
||
- Swap either your Primary or Secondary Module mid-combat (Action required).
|
||
---
|
||
# WS-06 – Tactical Synchronization Protocol
|
||
**Cost:** 4 Hunter Parts
|
||
Weapons synchronize with your kinetic flow.
|
||
**Effect:**
|
||
- When you gain +3 Momentum in a single round:
|
||
- Your next attack this round gains +1d8 damage.
|
||
- 1/round maximum.
|
||
---
|
||
# WS-07 – Prime Tool Integration Suite
|
||
**Cost:** 6 Hunter Parts
|
||
Full Hive-Pattern integration.
|
||
**Effect:**
|
||
- Choose one equipped module each long rest:
|
||
- That module gains +5% Penetration and +1 Posture damage for the day.
|
||
- Special Modules gain:
|
||
- -1 Turn Cooldown (minimum 1). |