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# Batch II - Structural Blasting
**Required Tool:** Reinforced Casing Kit
Allows shaping stronger containers for directional blasts.
### Trigger Unlocked
**Impact Trigger**
- Explodes immediately when it hits a surface or target.
### Bombs Unlocked
**Concussion Bomb**
* Crafting:
- Blasting powder
- Clay casing
* Explosion radius: **4.5 meters**
* Damage:
- **1d6 Blunt damage**
* Additional effect:
* Targets must make **DC 12 Constitution check**
* Failure:
- Target is **Staggered for 1 round**
**Collapse Charge**
* Crafting:
- Blasting powder
- Reinforced metal casing
* Radius: **1.5 meters**
* Damage:
* **1d10 Blunt damage**
* Additional effects:
- **+5 posture damage**
- **Ignores AC and Shields**
- Deals double damages to structures
---
# Batch III - Chemical Charges
**Required Tool:** Chemical Mixing Kit
Allows stabilizing gases and volatile compounds.
### Trigger Unlocked
**Pressure Trigger**
- Placed on the ground
- Detonates when stepped on
- Requires **1 Action to place**
### Bombs Unlocked
**Gas Bomb**
* Crafting
- Blasting powder
- Glass container
- Chemicals
* Creates a **gas cloud radius 4.5 meters**
* Duration: **3 rounds**
* Targets inside cloud:
- Take **1d4 Gas damage per round**
- Constitution checks suffer **–1 penalty**
**Incendiary Bomb**
* Crafting
- Blasting powder
- Oil
- Glass casing
* Explosion radius: **3 meters**
* Damage:
- **2d4 Fire damage**
* Targets hit must roll **Dexterity check**
* Failure:
* Apply **Burning for 2 rounds**
---
# Batch IV - Advanced Detonators
**Required Tool:** Ether Ignition Module
Allows remote triggering using ether sparks.
### Trigger Unlocked
**Ether Spark Trigger**
- Bomb can be placed instead of thrown
- Detonate using **Bonus Action**
- Costs **2 Ether**
- Maximum distance: **12 meters**
### Bomb Unlocked
**Scatter Bomb**
* Crafting:
- Blasting powder
- Multi-pellet casing
* Explosion radius: **4.5 meters**
* Damage:
- **1d4 Pierce damage (3 separate hits)**
* Each hit resolves separately against armor.