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Jar of Souls is an offense-based [[Resonances|Resonance]], focused on heavy burst DPS.
As soon as you obtain this resonance, you gain a unique effect:
- Gain **1 Soul** per kill.
You need to spend a **bonus action** to active this resonance. When activated, it fires a soul beam:
- Range: **18m**
- Damage: **2d6 necrotic**
- Cost: 1 Soul
You can spend more souls at once to increase the damage.
When corrupted, the beam acts as a continuous attack, draining a number of souls every round until deactivated.