Commit DND files

This commit is contained in:
2026-06-04 20:04:52 +02:00
parent 040df99f86
commit ada7bb92eb
12 changed files with 53 additions and 91 deletions
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@@ -74,6 +74,6 @@
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+35 -35
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@@ -2,7 +2,7 @@ The Ministry operates out of hidden places like the frozen ruins of Minityrsa, b
The Ministry believes the world above is flawed and must be brought down into the Depths. They worship drowned gods and see past catastrophes not as tragedies, but as successes. Celtor’s fall is often cited in their teachings as proof that the Overworld can be offered up and remade. To achieve this, they rely on rituals, manipulation, and pacts that grant power at an extreme cost. Contractors are central to their plans, acting as both tools and sacrifices in service of a larger design. Some of these agents have risen to positions of great authority across the Luminants.
Rather than acting openly, the Ministry works through pressure and corruption. They destabilize regions, turn allies against each other, and let disasters unfold while guiding events from the shadows. Their leadership is said to consist of **Nine Prophets**, beings who wield immense influence and no longer think like ordinary mortals. Ministry operatives include Shadowcasters, blood cultists, and creatures altered beyond recognition. Their presence is often marked by the Krulian Knife, a weapon also found among abyssal entities such as the Ferryman, hinting at how deeply their reach extends. Some claim a Prophet has infiltrated leadership somewhere.
Rather than acting openly, the Ministry works through pressure and corruption. They destabilize regions, turn allies against each other, and let disasters unfold while guiding events from the shadows. Their leadership is said to consist of a number of **Ministry Prophets**, beings who wield immense influence and no longer think like ordinary mortals. Ministry operatives include Shadowcasters, blood cultists, and creatures altered beyond recognition. Their presence is often marked by the Krulian Knife, a weapon also found among abyssal entities such as the Ferryman, hinting at how deeply their reach extends. Some claim a Prophet has infiltrated leadership somewhere.
The Ministry is hostile to nearly every major power, but they do not wage war in the traditional sense. They collapse systems rather than confront them, offering power to the desperate and silence to the curious. Those who serve the Ministry are not celebrated or remembered. When they are no longer useful, they simply vanish, leaving behind no records, no graves, and no one willing to speak their names.
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@@ -5,7 +5,7 @@ Adrets are a common [[Races|race]] that have blue skin with orange eyes and face
**Bonuses:**
"Your understanding of your destiny is such that learning new things comes naturally to you. People appreciate your diplomatic way of speaking."
* Maudet:
* Receive 3 free points whenever you Power up.
* Receive 1 free investment point whenever you Power up.
* You gain +1 to all non-combat skill checks (Persuasion, Insight, History, etc.)
* Your start out with no enemy factions, in allied factions you are regarded as a friend
- +2 Willpower
@@ -0,0 +1,5 @@
## Related notes
- [[Resonances/Resonances|Resonances]]
- [[Players/CAPITALISM SON/Shareholder Value Cat|Character sheet]]
@@ -1,41 +0,0 @@
### 3-D Printer
**Theme:** "I may be out of shells, but I'm not out of spells."
Summon an additional rocket out of thin air. Where did it come from? Your ass? Who knows?
**Activation:** Once per short or long rest.
**Effect:**
- Immediately conjure **1 temporary rocket** of any unlocked rarity.
- This rocket must be fired before the end of combat or it will be lost.
- Temporary rockets cannot be restocked or saved.
**Corrupted Version:**
- Conjure **2 temporary rockets** instead.
- If both rockets hit at least one enemy, regain **2 Ether**.
---
### Quarterly Returns
**Theme:** “Friendly fire actually isn't friendly at all.”
After causing enough collateral damage you have been promoted to destruction-specialist.
**Activation:** Once per combat.
**Effect:**
- Activate after a rocket hits **2 or more enemies**.
- Gain **+1 SV token** for each enemy hit after the first.
- Spend SV tokens during the same combat:
- **1 token:** +5% Penetration on next rocket
- **2 tokens:** +1.5 meter rocket radius
- **3 tokens:** +1 damage die on next rocket
**Corrupted Version:**
- You also gain **1 SV token** when allies are damaged by your rockets.
- Spending **3 tokens** also gives the rocket **+2 Posture Damage**.
## Related notes
- [[Resonances/Resonances|Resonances]]
- [[Players/CAPITALISM SON/Shareholder Value Cat|Character sheet]]
@@ -0,0 +1,5 @@
## Related notes
- [[Resonances/Resonances|Resonances]]
- [[Players/IRONBACK KHAN/IRONBACK KHAN|Character sheet]]
-7
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@@ -1,7 +0,0 @@
#### Regalia of the 11th
A bloodied piece of cloth, infused with heavily condensed ether. It seems to pulse softly when hovering your hand near it.
**Activation:** Up to three times per long rest. Each use gives you one stack of exhaustion.
## Related notes
- [[Resonances/Resonances|Resonances]]
- [[Players/IRONBACK KHAN/IRONBACK KHAN|Character sheet]]
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@@ -49,11 +49,11 @@ In other words:
| Can be taught | Cannot truly be taught |
## Player resonances
- [[Resonances/Players/Cash Money Cat/Resonances|Cash Money Cat]]
- [[Resonances/Players/Communist Cat/Resonances|Communist Cat]]
- [[Resonances/Players/Fuckass Clanker/Resonances|Fuckass Clanker]]
- [[Resonances/Players/Monke/Resonances|Monke]]
- [[Resonances/Players/Rat on Crack and Super-AIDS/Resonances|Rat on Crack and Super-AIDS]]
- [[Resonances - Cash Money Cat|Cash Money Cat]]
- [[Resonances - Communist Cat|Communist Cat]]
- [[Resonances - Clanker|Fuckass Clanker]]
- [[Resonances - Monkey|Monke]]
- [[Resonances - Crack Rat|Rat on Crack and Super-AIDS]]
## Related notes
- [[Core]]