Commit DND files

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Black Meridian Ore is a dull black mineral commonly found in mining regions across multiple luminants. In its raw state it has no beneficial effects. When consumed directly it only creates strong cravings and mild sickness.
Green Meridian Ore is a dull green mineral commonly found in mining regions across multiple luminants. In its raw state it has no beneficial effects. When consumed directly it only creates strong cravings and mild sickness.
The ore becomes useful only after refinement. When ground into powder and combined with other substances - alcohol, fungal cultures, mining chemicals, or biological extracts - it produces stimulants with short-term effects. These mixtures are illegal in most Authority territories.
@@ -8,7 +8,7 @@ The Skaven only knows **1 formula** at the start of the campaign. Additional var
# Core Drug Crafting System
### Required Materials
To create a dose, the player needs:
* **1 unit Black Meridian Ore (powdered)**
* **1 unit Green Meridian Ore (powdered)**
* **1 reagent**
Reagents determine the variant produced. Examples include:
- Alcohol distillate
@@ -45,7 +45,7 @@ Consuming another dose while a previous one is active:
---
# Toxicity System
Black Meridian mixtures are unstable and harmful in large amounts. The character has a **Toxicity Meter**.
Green Meridian mixtures are unstable and harmful in large amounts. The character has a **Toxicity Meter**.
### Toxicity Gain
Each dose adds:
* **+2 Toxicity**
@@ -84,7 +84,7 @@ If another overdose occurs in the same encounter:
---
# Variants
All variants use the same base ingredient:
**1 unit Black Meridian Ore (powdered)**
**1 unit Green Meridian Ore (powdered)**
The second ingredient determines the variant. More complex reagents create stronger mixtures but are harder to obtain.
All variants:
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@@ -83,7 +83,7 @@ The host experiences:
Apply **Rot Poison** for 2 rounds.
Rot Poison:
- 1 damage per round
- –1 Posture Regain
- -1 Posture Regain
### Host Effect
- No major penalties
@@ -100,8 +100,8 @@ Venom Charges:
Rot Poison:
- 2 damage per round
- –1 Posture Regain
- –1 Constitution checks
- -1 Posture Regain
- -1 Constitution checks
### Host Penalties
- Healing received reduced by 25%
- Sleep becomes difficult without stimulant use
@@ -115,16 +115,14 @@ Venom Coating:
Rot Poison:
- 2 damage per round
- –1 Posture Regain
- –1 Dodge Throw
- –1 Constitution checks
- -1 Posture Regain
- -1 Dodge Throw
- -1 Constitution checks
### Host Penalties
- Max HP reduced by 2
- Sanity loss effects occur 1 threshold earlier
- The host occasionally hears involuntary thoughts or impulses from the symbiote
At this stage the Skaven realizes the infection is thinking.
---
### Stage IV - Mutated Symbiosis
The symbiote has spread throughout most of the body. The host is physically stronger in combat situations but visibly deteriorating.
@@ -141,15 +139,15 @@ Venom Charges:
Rot Poison becomes **Mutated Rot**
Effects:
- 3 damage per round
- –2 Posture Regain
- –1 Dodge Throw
- –1 Constitution checks
- -2 Posture Regain
- -1 Dodge Throw
- -1 Constitution checks
If target becomes Staggered:
- poison damage doubles for that round
### Host Penalties
- Max HP reduced by 5
- Constitution checks suffer –1
- Constitution checks suffer -1
- Gain 1 level of exhaustion after every Long Rest unless suppressant drugs are consumed
Removing the infection at this stage is extremely difficult.
@@ -166,9 +164,9 @@ The body is no longer functioning properly without the symbiote compensating for
### Venom Changes
Mutated Rot:
- 5 damage per round
- –3 Posture Regain
- –3 Dodge Throw
- –3 Constitution checks
- -3 Posture Regain
- -3 Dodge Throw
- -3 Constitution checks
If target becomes Staggered:
- poison damage triples for that round
@@ -194,5 +192,5 @@ At this stage the infection is effectively consuming the remaining body mass to
### Biological Strain
Using too much venom stresses the symbiote-host balance.
If all Venom Charges are used in one encounter:
- Constitution checks suffer **–1** until combat ends
- Constitution checks suffer **-1** until combat ends
The body becomes inflamed as the symbiote overproduces reactive fluid.
@@ -1,4 +1,4 @@
These mantras come from the Meridian Rot symbiote learning to move through the Skaven’s body. They are not clean Song techniques. They are half-cast, half-biological reactions. All mentioned checks go against DC (Your Level + 5).
These mantras come from the Meridian Rot symbiote learning to move through the Skaven’s body. They are not clean Song techniques. They are half-cast, half-biological reactions. All mentioned checks go against DC (Your Level + 5). All mentions of 'tendrils' assume long, thin, needle-like tendrils formed from infected flesh, manipulated by the meridian rot parasite and amplified by the song.
---
# 1-Star Mantras
@@ -59,7 +59,7 @@ The symbiote hardens saliva into a short black spike.
---
### Panic Lash
**Type:** Reaction
**Type:** Support
**Cost:** 3 Ether
**Action:** Reaction
**Cooldown:** 4 rounds
@@ -1,11 +1,10 @@
*Unlocked by level. Packs alternate 1 / 2 / 1 / 2.*
---
## Level 1 (Pack: 1)
### T01 - Improvised Demolition
_(Passive unlock – explosives crafting becomes available even if not equipped)_
_(Passive unlock - explosives crafting becomes available even if not equipped)_
When equipped:
- Bomb Throw Range **+3 meters**
- Bomb Damage **+1**