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Chill numbs the body with freezing ether, slowing movement and reactions.
**While Chilled:**
- Movement speed is reduced by **25%**.
- The creature has **disadvantage on Dexterity saving throws**.
- The creature’s jump distance is halved.
- Chill lasts for **2 rounds**.
- If a Chilled creature is afflicted by Chill again, it becomes [[Frozen]] instead.
- Chill immediately ends [[Burning]].
## Related notes
- [[Effects/Effects|Effects]]