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DND/Players/AXIOM-07/SOUL SUB-SYSTEMS.md

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SSS-01 - Soul Sustainment System (SSS)

The Life Orb houses an artificial soul stabilized through an Ether-based battery matrix. This soul is not self-sustaining. It requires Ether to remain anchored to the chassis.

If Ether is depleted:

  • You enter Destabilization:
    • Movement halved
    • -2 to attack rolls
    • Lose 2 Posture per round If still at 0 Ether at the end of your next turn:
  • Enter Orb State

Your "body" does not turn to ash when your soul/orb leaves it.

Soul-targeting effects that rely on organic vessels have disadvantage against you.


SSS-02 - Posture Regulation System (PRS)

Your soul is engineered and externally housed.

You may:

  • Convert 2 Ether -> 1 Posture (Bonus Action)
    • Maximum 4 Posture restored per round via conversion.
  • Spend 5 Ether when posture broken to immediately recover from staggered state (1/short rest)

SSS-03 - Emergency Core Separation (ECS)

When Axiom-07 is reduced to 0 HP, the Integrity Frame collapses and the Life Orb forcibly ejects from the chassis.

This replaces standard Incapacitation behavior.

  • The chassis becomes inert.
  • The normal 3-round recovery timer begins.
  • The Orb becomes targetable.

Orb State

Health: 5 + (Level / 2, rounded down) AC 12 Duration: Up to 3 rounds Size: Tiny Movement: Hover 6 meters per turn While in Orb State:

  • You cannot attack.
  • You cannot parry.
  • You cannot gain Momentum.
  • You cannot use weapons or modules.
  • You may Hide.
  • You may be carried (recovery timer pauses).

Being hit while in Orb State:

  • Resets the 3-round recovery timer (as normal).

Execution rules apply normally. Environmental Death still applies. You may only benefit from one “revival-enhancing” effect per Orb State.

SSS-03-A – Critical Destabilization

If you enter Orb State with 0 Ether

  • You begin structural dissipation.
  • At the end of each round:
    • Lose 1 current Sanity.
  • If current Sanity reaches 0 while in Orb State:
    • Permanent destruction. You cannot reform a shell while at 0 Ether.

SSS-04 - Emergency Reassembly Protocol (ERP)

Method 1 - Self-Reconstruction

Requirements:

  • At least 1 Ether
  • Action
  • DC 15 Stability Check (Constitution or Intelligence) On success:
  • The collapsed chassis reassembles.
  • You return at 1 HP.
  • Recovery timer ends. On failure:
  • No reconstruction.
  • You may attempt again next round (if Ether remains). Cost:
  • 1 Ether per attempt.

Method 2 - External Ether Injection

An ally may spend an Action to transfer 3 Ether to Axiom-07. Result:

  • Immediate chassis reassembly at 1 HP.
  • No check required.

Players/AXIOM-07/Upgrades/Soul Sub-Systems