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DND/Players/CAPITALISM SON/Upgrades/Legalize Nuclear Bombs (Slowed & Reverb).md

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Unlocked by **Increasing Shareholder Value**, (completing requests for the Summer Company).
The operative maintains a **3-rocket loadout** at any time. During **Short Rests** or while at **Summer Company Outposts**, the Enforcer may restock their launcher with **any combination of unlocked rockets**.
Example:
- 2 HE Rockets
- 1 Gas Rocket
# Standard Rocket Types (Unlocked from Start)
## HE Rocket (High Explosive)
The baseline demolition round used by most Summer Company contractors.
**Damage:** 2d8 Fire + 1d8 Force
**Posture Damage:** 4
**Penetration:** 20%
**Chip Damage:** 40%
**Riposte Modifier:** -
**Blast Radius:** 4.5 meters
## Fragmentation Rocket
Designed to shred lightly armored enemies and deny open spaces.
**Damage:** 2d6 Pierce + 1d6 Fire
**Posture Damage:** 3
**Penetration:** 30%
**Chip Damage:** 30%
**Riposte Modifier:** -
**Blast Radius:** 6 meters
**Special:** Targets hit must succeed a **Dexterity Save** or suffer Medium bleed buildup
## Concussion Rocket
A blunt shockwave round meant to disrupt formations rather than kill.
**Damage:** 1d6 Force + 1d6 Blunt
**Posture Damage** 8 (NB)
**Penetration:** 10%
**Chip Damage:** -
**Riposte Modifier:** -
**Blast Radius:** 6 meters
**Special:**
Creatures in the radius must make a **Strength Save** or:
- Be **knocked prone**
- Lose **2 additional posture**
---
# Tactical Rocket Types (Additional Funding)
## Incendiary Rocket
A volatile fuel mixture that ignites the battlefield.
**Damage:** 1d10 Fire
**Posture Damage:** 3
**Penetration:** 25%
**Chip Damage:** 50%
**Riposte Modifier:** -
**Blast Radius:** 3 meters
**Special:** Creates a **burning zone** lasting **2 rounds**.
Creatures inside take:
- **1d6 Fire damage at the start of their turn**
## Cryo Rocket
Experimental tech stolen from Hive research.
**Damage:** 1d6 Ice + 1d6 Force
**Posture Damage:** 4
**Penetration:** 20%
**Chip Damage:** 35%
**Riposte Modifier:** -
**Blast Radius:** 4.5 meters
**Special:**
Targets hit must make a **Constitution Save** or become Chilled
## Gas Rocket
Chemical payload used by Summer Company sabotage teams.
**Damage:** 1d4 Gas
**Posture Damage:** 2
**Penetration:** 10%
**Chip Damage:** 60%
**Riposte Modifier:** -
**Blast Radius:** 4.5 meters
**Special:**
Creates a **Gas Cloud** lasting **2 rounds**.
Creatures inside take:
- **1d6 Gas damage each round**
- Disadvantage on **Perception checks**
---
# Advanced Rocket Types (Superior Funding)
## Shaped Charge Rocket
Designed to penetrate armor and structures.
**Damage:** 3d8 Pierce
**Posture Damage (Blocked):** 5
**Penetration:** 50%
**Chip Damage:** 25%
**Riposte Modifier:** -
**Blast Radius:** 1.5 meters
**Special:**
Against armored targets:
- Deals **+2 damage dice**
## Cluster Rocket
Payload disperses multiple sub-munitions.
**Damage:** 1d4 Fire (5 instances)
**Posture Damage (Blocked):** 2 per instance
**Penetration:** 20%
**Chip Damage:** 30%
**Riposte Modifier:** -
**Blast Radius:** 4.5 meters
Damage is resolved **three separate times**, applying armor reduction individually.
## Overpressure Rocket
Prototype breaching round meant for clearing rooms.
**Damage:** 2d6 Force + 2d6 Fire
**Posture Damage:** 7 (NB)
**Penetration:** 30%
**Chip Damage:** -
**Riposte Modifier:** -
**Blast Radius:** 4.5 meters
**Special**:
Enemies hit must make a **Constitution Save**.
Failure:
- **Stunned for 1 round**
## Related notes
- [[Players/CAPITALISM SON/Shareholder Value Cat|Character sheet]]