Files

4.4 KiB

1-Star Mantras

Available from Level 1

2-Star Mantras

Begin appearing at Level 5

3-Star Mantras

Begin appearing at **Level 9


1-Star Mantras


Jolt Grab

Type: Combat
Cost: 2 Ether
Action: Action
Cooldown: 3 rounds Dash 4.5 meters forward with a lightning-charged arm.
If a creature is hit:

  • Deal 1d8 Lightning damage
  • Slam the target to the ground
  • All creatures within 1.5 meters take 1d4 Lightning damage
  • Target loses 2 Posture

Lightning Beam

Type: Combat
Cost: 2 Ether
Action: Action
Cooldown: 2 rounds Fire a straight 9 meter beam of lightning.

  • Damage: 1d10 Lightning
  • Posture Damage: 2
  • Pierces through creatures in the line.

Electro Carve

Type: Combat
Cost: 2 Ether
Action: Action
Cooldown: 2 rounds Create a rotating orb of electricity in your hands for 1 round.

  • At the end of the turn it deals 3 hits of 1d4 Lightning damage
  • Each hit deals 1 Posture damage

Fleeting Sparks

Type: Combat
Cost: 1 Ether
Action: Bonus Action
Cooldown: 3 rounds Create 3 lightning sparks that seek nearby enemies within 9 meters. Each spark deals:

  • 1d4 Lightning damage
  • 1 Posture damage Targets are chosen automatically.

Thunder Kick

Type: Combat
Cost: 1 Ether
Action: Bonus Action
Cooldown: 2 rounds Perform a thunder-charged kick.

  • Damage: 1d6 Lightning
  • Push the target 3 meters
  • Target loses 2 Posture

Storm Dash

Type: Mobility
Cost: 1 Ether
Action: Bonus Action
Cooldown: 2 rounds Dash 4.5 meters in a lightning blur. Your next attack this turn gains:

  • +1 to hit

2-Star Mantras


Lightning Strike

Type: Combat
Cost: 3 Ether
Action: Action
Cooldown: 3 rounds Call lightning down at a point within 12 meters.

  • Damage: 2d8 Lightning
  • Radius: 3 meters
  • Posture Damage: 3

Lightning Impact

Type: Combat
Cost: 3 Ether
Action: Action
Cooldown: 4 rounds Leap upward then crash down.

  • Damage: 2d6 Lightning
  • Radius: 3 meters
  • Posture Damage: 3 Targets hit are launched 1.5 meters upward.

Grand Javelin

Type: Combat
Cost: 3 Ether
Action: Action
Cooldown: 3 rounds Throw a spear of lightning 12 meters.

  • Damage: 2d8 Lightning
  • Posture Damage: 3
  • Penetration: +10%

Rising Thunder

Type: Mobility / Combat
Cost: 3 Ether
Action: Action
Cooldown: 4 rounds Rush 6 meters forward with lightning-charged fists. Creatures hit:

  • Take 2d6 Lightning damage
  • Lose 3 Posture
  • Are lifted briefly into the air. You then crash down, dealing 1d6 Lightning in 1.5 meters.

Storm Step

Type: Mobility
Cost: 2 Ether
Action: Bonus Action
Cooldown: 3 rounds Teleport in a flash of lightning 6 meters. Creatures within 1.5 meters of your starting location take:

  • 1d6 Lightning damage

Conductive Mark

Type: Support
Cost: 2 Ether
Action: Bonus Action
Cooldown: 4 rounds Mark a creature within 12 meters with electricity for 2 rounds. The next lightning damage they take gains:

  • +1d8 damage
  • +2 Posture damage

3-Star Mantras


Emotion Wave

Type: Combat
Cost: 4 Ether
Action: Action
Cooldown: 4 rounds Strike the ground with lightning, sending waves outward.

  • Damage: 2d8 Lightning
  • Radius: 4.5 meters
  • Posture Damage: 4 Lightning strikes erupt outward from the center.

Stormcaller Descent

Type: Combat
Cost: 4 Ether
Action: Action
Cooldown: 5 rounds Leap into the air before summoning a thunder crash.

  • Damage: 3d8 Lightning
  • Radius: 4.5 meters
  • Posture Damage: 4 Enemies hit are pushed 3 meters outward.

Chain Lightning

Type: Combat
Cost: 4 Ether
Action: Action
Cooldown: 4 rounds Lightning arcs between enemies.

  • Damage: 2d8 Lightning
  • Jumps to up to 3 additional enemies within 4.5 meters
  • Each jump deals -1 damage

Thunderstorm Call

Type: Combat Cost: 5 Ether
Action: Action
Cooldown: 6 rounds Summon a storm over a 6 meter radius area for 2 rounds. Each round enemies inside suffer:

  • 1d10 Lightning damage
  • 2 Posture damage

Ionized Battlefield

Type: Support
Cost: 4 Ether
Action: Action
Cooldown: 5 rounds Electrify a 6 meter radius area for 2 rounds. Enemies inside:

  • Lose 1 Posture at the start of their turn
  • Suffer -2 Dodge Throws
  • Players/CAPITALISM SON/Shareholder Value Cat