2.1 KiB
Blood Poisoning is tracked as a percentage meter (0–100%) on the target.
- Applied primarily through Bloodrend Mantras and toxin/venom effects
- Decays slowly when not reapplied (-10% per round)
When Blood Poisoning is applied:
- It fills a % of the target’s Blood Bar
- Thresholds unlock passive debuffs or active effects
Threshold Effects
20% - Vasculitis (Passive) Blood vessels become inflamed and unstable. Effect:
- Target suffers -1 Posture Regain
- Taking Posture damage applies +1 additional Posture damage (once per hit)
25% - Hemolysis (Passive) Red blood cells begin breaking down. Effect:
- Target takes +1 damage from all sources
40% - Healing Suppression (Passive) Blood loses its ability to properly regenerate. Effect:
- Target receives 25% less healing 50% - Systemic Weakness (Passive) The body begins failing under internal stress. Effect:
- Target deals –12.5% damage (rounded down)
60% - Circulatory Collapse (Passive) Blood flow becomes inefficient and uneven. Effect:
- Target suffers -1 Dodge Throw
- Movement Speed -1.5 meters
70% - Gruesome Harvest (Active)
Bloodrend Users can choose to cause hemmoraging to the target within 6 meters, rupturing their vessels.
Activation: Action
Condition: Target must be ≥70% Blood Poisoning
Effect:
- Deal bonus 2d6 Blood damage
- Heal for 50% of damage dealt
- Reduce target Blood Poisoning by 20%
80% - Coagulation Failure (Passive) Blood fails to clot properly. Effect:
- Target takes +2 damage from all sources
- Bleed deals double damage
90% - Organ Stress (Passive) Internal organs begin failing. Effect:
- At the start of each turn:
- Take 2 unavoidable Blood damage
- Posture Regain becomes 0
100% - Total Blood Corruption (Passive + Trigger) The blood is fully compromised. Immediate Effect:
- Target becomes Staggered
- Take 3d6 Blood damage Ongoing (1 round):
- Cannot regain Posture
- Movement Speed reduced to 0 After this:
- Blood Poisoning resets to 50%