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DND/Players/AXIOM-07/Upgrades/More Weapons.md
T

3.3 KiB
Raw Blame History

WM-03 – Precision Oscillation Blade ("Crit Rapier")

A mono-filament oscillation blade originally designed for precision carving and crystal shaping. Module: Secondary Damage: 1d8 Slash or Pierce (choose on hit)
Posture Damage: 2 Penetration: 20% Chip Damage: 0% Riposte Modifier: +2d8 Slash or Pierce Properties: Finesse, Light

Adaptive Strike Protocol

When you successfully parry:

  • Your next melee attack deals +1d8 damage.

Precision Strike Protocol

When you riposte an enemy:

  • If the target’s Posture was broken this round by you:
    • Gain +5% additional Penetration for this Riposte only.

WM-04 – Linear Accelerator of Reinforced Pylons ("Railgun")

A high-output linear accelerator originally used for driving reinforced pylons into bedrock. Modified to fire condensed kinetic slugs. Module: Primary Damage: 2d10 Pierce
Posture Damage: 6
Penetration: 15%
Chip Damage: 0%
Riposte Modifier: +2d8 Pierce
Range: 18 meters/54 meters
Cost: 4 Ether
Cooldown: 1 round
Properties: Heavy

Kinetic Overdrive

Costs 4 additional ether (8 in total) Before firing:

  • Convert damage to Pierce + Force (split evenly).
  • Double Posture Damage for that shot only (before other modifiers).
  • Increase Penetration by 20% for that shot only.
  • Increase Chip Damage by 20% for that shot only Weapon overheats after usage and has to cool down for 3 rounds.

(Rail Cannon cannot be fired two turns in a row unless you have 5+ Momentum)

WM-05 – Retrieval Cable Assembly ("Grappling Hook")

Requires: 1 Hunter Part
Module: Secondary Base Effect:

  • Action
  • 9m range
  • Pull medium or smaller targets to yourself
    • Pulled Enemies must succeed on a DC 15 Fortitude Check or be staggered.
  • Large+ pulls you instead
  • 2 round cooldown

WM-S02 – Kinetic Reflection Coin ("Spare Pocket Change")

Requires: 2 Seeker Parts
Module: Special Base Mechanic:

  • Bonus Action: Flip a coin into the air (3m vertical arc)
  • Coin remains airborne until start of your next turn
  • Shooting coin:
    • Redirects projectile toward nearest target within 9m
    • Increases penetration by 5
    • +1d6 damage
  • 2 Ether per coin
  • Max 1 coin active

WM-S03 – Anchor Spike Projector ("Grappling Hook Premium Subscription")

Deployable micro-harpoon anchor. Module: Special
Action: Action
Range: 9 meters
Cooldown: 3 rounds

Anchor Deployment

Fire a spike into a surface or enemy. If surface:

  • Creates an anchor point for 3 rounds.
  • Grappling Hook range increases by +3m when used on it. If enemy (Large or smaller):
  • On hit: target loses 3 meters movement.
  • If they move more than 3m, take 1d6 Pierce.

WM-S04 – Seeker Drone Fragment ("Fuckass Clanker")

A broken Hive seeker reprogrammed into a micro-follower. Module: Special
Action: Bonus Action to deploy
Duration: 3 rounds
Cooldown: 5 rounds

Target Marking

Drone hovers within 9 meters and marks one enemy. While marked:

  • Attacks against the marked enemy gain +5% Penetration.
  • First hit against the marked enemy each round deals +1 Posture Damage.
    • These effects apply to anyone, not just you. Drone has 10 HP and can be destroyed.