3.3 KiB
WM-03 – Precision Oscillation Blade ("Crit Rapier")
A mono-filament oscillation blade originally designed for precision carving and crystal shaping.
Module: Secondary
Damage: 1d8 Slash or Pierce (choose on hit)
Posture Damage: 2
Penetration: 20%
Chip Damage: 0%
Riposte Modifier: +2d8 Slash or Pierce
Properties: Finesse, Light
Adaptive Strike Protocol
When you successfully parry:
- Your next melee attack deals +1d8 damage.
Precision Strike Protocol
When you riposte an enemy:
- If the target’s Posture was broken this round by you:
- Gain +5% additional Penetration for this Riposte only.
WM-04 – Linear Accelerator of Reinforced Pylons ("Railgun")
A high-output linear accelerator originally used for driving reinforced pylons into bedrock. Modified to fire condensed kinetic slugs.
Module: Primary
Damage: 2d10 Pierce
Posture Damage: 6
Penetration: 15%
Chip Damage: 0%
Riposte Modifier: +2d8 Pierce
Range: 18 meters/54 meters
Cost: 4 Ether
Cooldown: 1 round
Properties: Heavy
Kinetic Overdrive
Costs 4 additional ether (8 in total) Before firing:
- Convert damage to Pierce + Force (split evenly).
- Double Posture Damage for that shot only (before other modifiers).
- Increase Penetration by 20% for that shot only.
- Increase Chip Damage by 20% for that shot only Weapon overheats after usage and has to cool down for 3 rounds.
(Rail Cannon cannot be fired two turns in a row unless you have 5+ Momentum)
WM-05 – Retrieval Cable Assembly ("Grappling Hook")
Requires: 1 Hunter Part
Module: Secondary
Base Effect:
- Action
- 9m range
- Pull medium or smaller targets to yourself
- Pulled Enemies must succeed on a DC 15 Fortitude Check or be staggered.
- Large+ pulls you instead
- 2 round cooldown
WM-S02 – Kinetic Reflection Coin ("Spare Pocket Change")
Requires: 2 Seeker Parts
Module: Special
Base Mechanic:
- Bonus Action: Flip a coin into the air (3m vertical arc)
- Coin remains airborne until start of your next turn
- Shooting coin:
- Redirects projectile toward nearest target within 9m
- Increases penetration by 5
- +1d6 damage
- 2 Ether per coin
- Max 1 coin active
WM-S03 – Anchor Spike Projector ("Grappling Hook Premium Subscription")
Deployable micro-harpoon anchor.
Module: Special
Action: Action
Range: 9 meters
Cooldown: 3 rounds
Anchor Deployment
Fire a spike into a surface or enemy. If surface:
- Creates an anchor point for 3 rounds.
- Grappling Hook range increases by +3m when used on it. If enemy (Large or smaller):
- On hit: target loses 3 meters movement.
- If they move more than 3m, take 1d6 Pierce.
WM-S04 – Seeker Drone Fragment ("Fuckass Clanker")
A broken Hive seeker reprogrammed into a micro-follower.
Module: Special
Action: Bonus Action to deploy
Duration: 3 rounds
Cooldown: 5 rounds
Target Marking
Drone hovers within 9 meters and marks one enemy. While marked:
- Attacks against the marked enemy gain +5% Penetration.
- First hit against the marked enemy each round deals +1 Posture Damage.
- These effects apply to anyone, not just you. Drone has 10 HP and can be destroyed.