27 lines
1.2 KiB
Markdown
27 lines
1.2 KiB
Markdown
A creature afflicted with **Bleed** is suffering from deep, worsening wounds that build toward catastrophic blood loss.
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Certain attacks/weapons apply a certain amount of **Bleed Buildup**.
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- Bleed Buildup is tracked as a numeric value.
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- By default, all creatures have a **Bleed Threshold equal to 25% of their Maximum HP** (rounded down).
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- When Bleed Buildup reaches or exceeds this threshold, **Bleed triggers**.
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Bleed Buildup has **no effect** until the threshold is reached.
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**When Bleed triggers:**
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- The creature immediately takes **15% of their Maximum HP** as **true damage**
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- This damage **ignores armor, resistances, and damage reduction**
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- All Bleed Buildup on the creature is **reset to 0**
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After Bleed triggers, the creature gains **Bleed-Exhausted** for **2 rounds**.
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**While Bleed-Exhausted:**
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- The creature **cannot gain Bleed Buildup**
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- Any effects that would apply Bleed Buildup during this time are ignored
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This prevents immediate re-triggering.
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If a creature does not gain Bleed Buildup for **1 full round**:
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- Bleed Buildup is reduced by **20% of the Bleed Threshold** at the end of that round
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Bleed Buildup can never drop below 0.
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## Related notes
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- [[Effects/Effects|Effects]]
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