57 lines
2.6 KiB
Markdown
57 lines
2.6 KiB
Markdown
Posture represents balance, readiness, and combat momentum.
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- All creatures start with **10 Posture** unless otherwise stated.
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- While you have **at least 1 Posture**, you may **Parry or Dodge** attacks.
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- If your Posture is reduced to **0**, you are **Staggered** until the start of your next turn.
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- If you are Staggered due to an attack reducing your posture, additionally take the full damage of that attack.
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When an attack would hit you and you have Posture remaining, you may spend **1 Reaction** to choose **Parry** or **Dodge**.
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> All humanoid enemies, including bosses, follow these same rules unless explicitly stated otherwise.
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### **Parry
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You meet force with force, attempting to redirect or overpower the attack.
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**Trigger:** You are targeted by a parryable attack.
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**Cost:** 1 Reaction
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**Parry Check**
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- Roll your Parry Throw against the attacker’s Attack Throw.
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- If the attack hits multiple times, make multiple Parry Throws against the attacker's Attack Throw for each hit.
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#### **Success**
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- You take **no damage**.
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- You lose **1 Posture**.
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- You may immediately make **one Melee Attack Action** against the attacker.
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- This counterattack cannot be parried, but may still be dodged or mitigated by armor and effects.
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#### **Failure (Soft Fail)**
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- You do **not** take damage from this attack.
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- Instead, you are forced into a **Block** against the **next attack** before your next turn.
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---
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### **Block
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Blocking represents bracing yourself after a failed parry.
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- Blocking is **automatic** and cannot be chosen voluntarily.
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- You take **no HP damage**, but suffer **Posture damage**.
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**Posture Damage While Blocking**
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- Posture loss = **Weapon Weight × Number of Damage Dice** of the attack.
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- If this reduces your Posture to 0, you are immediately [[Staggered]].
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>Blocking cannot trigger counterattacks or effects tied to successful parries.
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---
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### Dodge
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You evade instead of contesting force.
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**Trigger:** You are targeted by an attack.
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**Cost:** 1 Reaction
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**Dodge Check**
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- Roll your Dodge Throw against the attacker’s Attack Throw.
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#### **Success**
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- You take **no damage**.
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- Move **3 meters** in any direction.
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- Immediately remove **Burning** or **Chill** conditions.
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- This movement does not provoke reactions.
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#### **Failure**
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- You take the attack normally.
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- Dodge does **not** reduce posture on failure.
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### Posture Damage
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* If a humanoid is hit by a normal weapon attack:
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* They take the weapons (Weight / 2) as Posture Damage
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* If a monster (larger or taller) is hit by a normal weapon attack:
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* They take the full weapon weight as Posture Damage.
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* If there is no specified weapon weight, the enemy takes half of the taken damage as posture damage.
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