85 lines
2.6 KiB
Markdown
85 lines
2.6 KiB
Markdown
This campaign uses a hybrid progression system combining **standard D&D leveling** with **identity-based card advancement**.
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Characters grow in two parallel ways:
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- **Level-based progression** (HP, class features, proficiency bonus)
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- **Identity-based card progression** (Talents & Mantras)
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Cards define how a character expresses their identity. Levels define their overall power scale.
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---
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# Experience & Leveling (Standard D&D)
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- Characters gain **XP from encounters and story progression**, following normal D&D XP thresholds.
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- When a character gains a **level**:
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- Their **hit points are fully restored**
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- Any normal D&D level-based features apply
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Unless explicitly stated otherwise, all XP thresholds and leveling pace follow standard D&D conventions.
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---
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# Proficiency Bonus
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- Characters use the **standard D&D Proficiency Bonus**, based solely on **character level**.
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- Proficiency Bonus:
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- Applies to attacks, saves, skills, and features exactly as described in D&D.
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- Is **never influenced by ability scores**.
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Ability scores and cards may modify _how_ proficiency is applied, but never its base value.
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---
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# Level-Up Cards (Core Identity Progression)
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Every character has a **personal card pool** tied to their identity:
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- Build concept
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- Weapons
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- Oath
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- Background
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- Mantras
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- Faction
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- Unique traits
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No two characters share the same pool, even if they have similar classes.
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---
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## Card Gain Per Level
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Each time you gain a level, you gain:
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- **1–2 Talent Cards**
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- **1 Mantra Card every other level**
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The progression alternates:
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- **Level A:**
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- 1 Talent
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- 1 Mantra
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- **Level B:**
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- 2 Talents
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This pattern repeats for the entire campaign. Cards gained are added permanently to your **Resonance Library**.
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---
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# Talent Loadout System
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Unlike traditional passive stacking systems, not all Talent Cards are active at once. You may **equip a limited number of Talent Cards** from your library.
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- Unequipped Talents remain known but inactive.
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- You may change equipped Talents during a **Long Rest** or in a designated safe location.
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- Talents cannot be swapped during combat.
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---
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## Talent Slot Progression
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Characters begin with:
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- **4 Talent Slots**
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Talent slot capacity increases as the character grows:
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| Character Level | Equipped Talent Slots |
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| --------------- | --------------------- |
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| 1–3 | 4 |
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| 4–6 | 6 |
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| 7–10 | 8 |
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| 11–15 | 9 |
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| 16+ | 10 |
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The total number of known Talents will exceed equipped slots. Build expression comes from selecting which Talents are active. |