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DND/Players/AXIOM-07/Upgrades/Momentum Engine.md
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## MOM-01 – Extended Kinetic Reservoir
**Cost:** 2 Scout Parts
Enhanced gyroscopic stabilizers allow greater kinetic storage.
**Effect:**
- Max Momentum increases from 10 → 12.
---
## MOM-02 – Aerial Feedback Thrusters
**Cost:** 3 Seeker Parts
Micro-bursts stabilize Axiom mid-air.
**Effect:**
- Gain +1 additional Momentum when hitting while airborne.
- First airborne hit each round refunds 1 spent Momentum.
- This can only refund Momentum spent on movement or Momentum Mantras. It cannot refund Momentum lost from damage, stagger, or inactivity.
---
## MOM-03 – Aggressive Flow Routing
**Cost:** 3 Seeker Parts
Momentum becomes harder to bleed away.
**Effect:**
- If you lose Momentum due to inactivity:
- You lose only 1 every 2 turns instead of every turn.
- Being staggered now reduces Momentum by -1 instead of -2.
---
## MOM-04 – Heat Sink Vent Arrays
**Cost:** 4 Hunter Parts
Stabilized routing prevents kinetic loss under thermal stress.
**Effect:**
- Fire or Lightning damage no longer causes Momentum loss.
---
## MOM-05 – Kinetic Overdrive Core
**Cost:** 5 Hunter Parts
The engine can briefly exceed safe limits.
**Requirements:**
- Requires MOM-01.
**Effect:**
- Max Momentum increases from 12 → 15.
- When at 100% Momentum:
- Gain +3 meters movement speed.
- Gain +1 to Dodge throws.
- After using Maximum Flow’s extra mantra-only Action or Bonus Action, lose 1 additional Momentum.
---
## MOM-06 – Predator Acceleration Protocol
**Cost:** 5 Hunter Parts
The system identifies staggered prey.
**Effect:**
- When an enemy becomes Staggered within 9 meters:
- Gain +2 Momentum.
- Performing a Riposte grants +1 Momentum.
- Each effect can trigger once per round.
- These gains still obey the normal Momentum gain cap.