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DND/Combat/XP and Levels.md
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This campaign uses a hybrid progression system combining **standard D&D leveling** with **identity-based card advancement**.
Characters grow in two parallel ways:
- **Level-based progression** (HP, class features, proficiency bonus)
- **Identity-based card progression** (Talents & Mantras)
Cards define how a character expresses their identity. Levels define their overall power scale.
---
# Experience & Leveling (Standard D&D)
- Characters gain **XP from encounters and story progression**, following normal D&D XP thresholds.
- When a character gains a **level**:
- Their **hit points are fully restored**
- Any normal D&D level-based features apply
Unless explicitly stated otherwise, all XP thresholds and leveling pace follow standard D&D conventions.
---
# Proficiency Bonus
- Characters use the **standard D&D Proficiency Bonus**, based solely on **character level**.
- Proficiency Bonus:
- Applies to attacks, saves, skills, and features exactly as described in D&D.
- Is **never influenced by ability scores**.
Ability scores and cards may modify _how_ proficiency is applied, but never its base value.
---
# Level-Up Cards (Core Identity Progression)
Every character has a **personal card pool** tied to their identity:
- Build concept
- Weapons
- Oath
- Background
- Mantras
- Faction
- Unique traits
No two characters share the same pool, even if they have similar classes.
---
## Card Gain Per Level
Each time you gain a level, you gain:
- **1–2 Talent Cards**
- **1 Mantra Card every other level**
The progression alternates:
- **Level A:**
- 1 Talent
- 1 Mantra
- **Level B:**
- 2 Talents
This pattern repeats for the entire campaign. Cards gained are added permanently to your **Resonance Library**.
---
# Talent Loadout System
Unlike traditional passive stacking systems, not all Talent Cards are active at once. You may **equip a limited number of Talent Cards** from your library.
- Unequipped Talents remain known but inactive.
- You may change equipped Talents during a **Long Rest** or in a designated safe location.
- Talents cannot be swapped during combat.
---
## Talent Slot Progression
Characters begin with:
- **4 Talent Slots**
Talent slot capacity increases as the character grows:
| Character Level | Equipped Talent Slots |
| --------------- | --------------------- |
| 1–3 | 4 |
| 4–6 | 6 |
| 7–10 | 8 |
| 11–15 | 9 |
| 16+ | 10 |
The total number of known Talents will exceed equipped slots. Build expression comes from selecting which Talents are active.
## Related notes
- [[Combat/Combat|Combat]]