2.7 KiB
SSS-01 - Soul Sustainment System (SSS)
The Life Orb houses an artificial soul stabilized through an Ether-based battery matrix. This soul is not self-sustaining. It requires Ether to remain anchored to the chassis.
If Ether is depleted:
- You enter Destabilization:
- Movement halved
- -2 to attack rolls
- Lose 2 Posture per round If still at 0 Ether at the end of your next turn:
- Enter Orb State
Your "body" does not turn to ash when your soul/orb leaves it.
Soul-targeting effects that rely on organic vessels have disadvantage against you.
SSS-02 - Posture Regulation System (PRS)
Your soul is engineered and externally housed.
You may:
- Convert 2 Ether -> 1 Posture (Bonus Action)
- Maximum 4 Posture restored per round via conversion.
- Spend 5 Ether when posture broken to immediately recover from staggered state (1/short rest)
SSS-03 - Emergency Core Separation (ECS)
When Axiom-07 is reduced to 0 HP, the Integrity Frame collapses and the Life Orb forcibly ejects from the chassis.
This replaces standard Incapacitation behavior.
- The chassis becomes inert.
- The normal 3-round recovery timer begins.
- The Orb becomes targetable.
Orb State
Health: 5 + (Level / 2, rounded down) AC 12 Duration: Up to 3 rounds Size: Tiny Movement: Hover 6 meters per turn While in Orb State:
- You cannot attack.
- You cannot parry.
- You cannot gain Momentum.
- You cannot use weapons or modules.
- You may Hide.
- You may be carried (recovery timer pauses).
Being hit while in Orb State:
- Resets the 3-round recovery timer (as normal).
Execution rules apply normally. Environmental Death still applies. You may only benefit from one “revival-enhancing” effect per Orb State.
SSS-03-A – Critical Destabilization
If you enter Orb State with 0 Ether
- You begin structural dissipation.
- At the end of each round:
- Lose 1 current Sanity.
- If current Sanity reaches 0 while in Orb State:
- Permanent destruction. You cannot reform a shell while at 0 Ether.
SSS-04 - Emergency Reassembly Protocol (ERP)
Method 1 - Self-Reconstruction
Requirements:
- At least 1 Ether
- Action
- DC 15 Stability Check (Constitution or Intelligence) On success:
- The collapsed chassis reassembles.
- You return at 1 HP.
- Recovery timer ends. On failure:
- No reconstruction.
- You may attempt again next round (if Ether remains). Cost:
- 1 Ether per attempt.
Method 2 - External Ether Injection
An ally may spend an Action to transfer 3 Ether to Axiom-07. Result:
- Immediate chassis reassembly at 1 HP.
- No check required.
Players/AXIOM-07/Upgrades/Soul Sub-Systems