90 lines
2.7 KiB
Markdown
90 lines
2.7 KiB
Markdown
## SSS-01 - Soul Sustainment System (SSS)
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The Life Orb houses an artificial soul stabilized through an Ether-based battery matrix. This soul is not self-sustaining. It requires Ether to remain anchored to the chassis.
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If Ether is depleted:
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- You enter **Destabilization**:
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- Movement halved
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- -2 to attack rolls
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- Lose 2 Posture per round
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If still at 0 Ether at the end of your next turn:
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- Enter Orb State
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Your "body" does not turn to ash when your soul/orb leaves it.
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**Soul-targeting effects that rely on organic vessels have disadvantage against you.**
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---
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## SSS-02 - Posture Regulation System (PRS)
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Your soul is engineered and externally housed.
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You may:
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- Convert **2 Ether -> 1 Posture** (Bonus Action)
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- Maximum 4 Posture restored per round via conversion.
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- Spend **5 Ether** when posture broken to immediately recover from staggered state (1/short rest)
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---
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## SSS-03 - Emergency Core Separation (ECS)
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When Axiom-07 is reduced to **0 HP**, the Integrity Frame collapses and the Life Orb forcibly ejects from the chassis.
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This replaces standard Incapacitation behavior.
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- The chassis becomes inert.
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- The normal **3-round recovery timer** begins.
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- The Orb becomes targetable.
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## Orb State
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**Health:** 5 + (Level / 2, rounded down)
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**AC** 12
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**Duration:** Up to 3 rounds
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**Size:** Tiny
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**Movement:** Hover 6 meters per turn
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While in Orb State:
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- You cannot attack.
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- You cannot parry.
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- You cannot gain Momentum.
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- You cannot use weapons or modules.
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- You may Hide.
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- You may be carried (recovery timer pauses).
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Being hit while in Orb State:
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- Resets the 3-round recovery timer (as normal).
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Execution rules apply normally. Environmental Death still applies. You may only benefit from **one “revival-enhancing” effect per Orb State.**
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## SSS-03-A – Critical Destabilization
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If you enter Orb State with **0 Ether**
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- You begin structural dissipation.
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- At the end of each round:
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- Lose 1 current Sanity.
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- If current Sanity reaches 0 while in Orb State:
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- Permanent destruction.
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You cannot reform a shell while at 0 Ether.
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---
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## SSS-04 - Emergency Reassembly Protocol (ERP)
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### Method 1 - Self-Reconstruction
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Requirements:
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- At least 1 Ether
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- Action
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- DC 15 Stability Check (Constitution or Intelligence)
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On success:
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- The collapsed chassis reassembles.
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- You return at **1 HP**.
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- Recovery timer ends.
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On failure:
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- No reconstruction.
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- You may attempt again next round (if Ether remains).
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Cost:
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- 1 Ether per attempt.
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### Method 2 - External Ether Injection
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An ally may spend an Action to transfer 3 Ether to Axiom-07.
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Result:
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- Immediate chassis reassembly at 1 HP.
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- No check required.
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[[Players/AXIOM-07/Upgrades/Soul Sub-Systems|Upgrades]]
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## Related notes
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- [[Players/AXIOM-07/AXIOM-07 “DEVIANTCORE”|Character sheet]]
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