59 lines
1.9 KiB
Markdown
59 lines
1.9 KiB
Markdown
# DP-01 – Physical Reinforcement Lattice
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---
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## DP-01-A – Densified Alloy Weave
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**Cost:** 2 Scout Parts
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Additional micro-layer plating installed beneath primary ribbing.
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**Effect:**
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- +5 Blunt AC
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- +5 Slash AC
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- +5 Pierce AC
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---
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## DP-01-B – Reactive Impact Bracing
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**Cost:** 3 Seeker Parts
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Internal supports redistribute force on heavy impacts.
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**Effect:**
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- When you take 15+ damage from a single physical hit:
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- Reduce that damage by 5 after mitigation.
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- Does not apply to elemental damage.
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---
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## DP-01-C – Adaptive Armor Shifting
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**Cost:** 4 Hunter Parts
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Armor plates subtly reorient when detecting repeated attack vectors.
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**Effect:**
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- When hit twice in a round by the same physical damage type:
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- Gain +5 AC against that type until the start of your next turn.
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---
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# DP-02 – Elemental Conductivity Profile
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---
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## DP-02-A – Thermal Shielding Mesh
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**Cost:** 2 Scout Parts
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Heat-resistant mesh layered around Ether conduits.
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**Effect:**
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- Fire AC improves from -25 → -15.
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- The first Fire hit each combat deals 25% less damage (after mitigation).
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---
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## DP-02-B – Lightning Grounding Rod
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**Cost:** 3 Seeker Parts
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Grounding prongs installed along lower chassis.
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**Effect:**
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- Lightning AC improves from -25 → -15.
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- The first Lightning hit each combat deals 25% less damage (after mitigation).
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---
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## DP-02-C – Stabilized Ether Routing
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**Cost:** 4 Hunter Parts
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Ether flow is rerouted through insulated channels to prevent overload.
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**Effect:**
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- Fire AC improves from -15 → -5.
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- Lightning AC improves from -15 → -5.
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---
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## DP-02-D – Entropic Dampener Field
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**Cost:** 5 Hunter Parts
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A thin fluctuating field disperses high-energy impact before contact.
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**Effect:**
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- Once per round, when you take Elemental damage:
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- Reduce it by 5 after mitigation.
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- Does stack with Reactive Impact Bracing.
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## Related notes
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- [[Players/AXIOM-07/AXIOM-07 “DEVIANTCORE”|Character sheet]]
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