5.7 KiB
5.7 KiB
(Unlocked by level. Packs alternate 1 / 2 / 1 / 2.)
Level 1 (Pack: 1)
T01 — Baseline Flow Governor
- Max Momentum +2.
- If you would lose Momentum from “not moving 3m”, lose 0 instead.
Level 2 (Pack: 2)
T02 — Kinetic Starter Motor
- At the start of combat, gain +3 Momentum.
- If you roll initiative with 0 Momentum, gain +1 additional.
T03 — Charge Recovery Valves
- Once per round, when you gain 2 or more Momentum in a round, regain +1 Ether.
Level 3 (Pack: 1)
T04 — Momentum Persistence Core
- The first time each round you would lose Momentum for any reason except being staggered, lose 1 less instead (minimum 0).
Level 4 (Pack: 2)
T05 — Pressure Harvester
- When you deal 4+ Posture damage in a single hit, gain +1 Momentum (1/round).
T06 — Riposte Servo Alignment
- Your Ripostes deal +1d8 damage (same type as the weapon used).
- If you personally broke the target’s Posture, also gain +1 Momentum.
Level 5 (Pack: 1)
T07 — Expanded Ether Reservoir
- Max Ether +6.
Level 6 (Pack: 2)
T08 — Posture Reclaimer
- Max Posture +4.
- Posture regain increases by +0.5.
T09 — Velocity Plating
- If you moved 6m or more on your turn, gain +5 Blunt/Slash/Pierce AC until the start of your next turn.
- Reduce the first Physical hit you take before next turn by 1d4.
Level 7 (Pack: 1)
T10 — Orb Shock Casing
- In Orb State, your AC is increased by +3.
- The first time each combat you enter Orb State, you immediately gain +2 Ether.
- While in Orb State, hover speed +3m.
Level 8 (Pack: 2)
T11 — Execution Window
- Targets you posture-break take +2 Posture damage from the next hit they suffer (anyone).
- If that next hit is a Riposte, it gains +5% Penetration.
T12 — Reflex Gain
- The first time each round you successfully Parry or Dodge, gain +1 Momentum.
Level 9 (Pack: 1)
T13 — Dual-Tool Synchronizer
- If you hit a target with both Primary and Secondary in the same round:
- Deal +2 Posture damage on the second hit.
- Reduce the Ether cost of the second hit by 1 (min 0).
- If target is blocking, +1 additional Posture Damage.
Level 10 (Pack: 2)
T14 — Armor-Piercing Calibration
- All your weapon attacks gain +5% Penetration.
T15 — Posture Predator
- When you posture-break an enemy, regain +2 Posture and +2 Ether.
Level 11 (Pack: 1)
T16 — Destabilization Fail-Safe
- While in Destabilization:
- You no longer suffer -2 to attack rolls (removed).
- Posture loss becomes -1 per round (instead of -2 per round).
- Gain +1 Momentum at the start of your turn.
Level 12 (Pack: 2)
T17 — Heavy Discharge Stabilizers
- Your Primary attacks gain +1 Posture damage.
- If Primary hits twice in a round:
- +1 additional Posture Damage
- Your Rail Cannon gains +5% Penetration.
T18 — Block Shredder
- When you hit a target that is blocking, deal +2 Posture damage (1/round).
Level 13 (Pack: 1)
T19 — Momentum Apex
- Max Momentum +3.
- When you reach max Momentum, immediately gain 2 Temporary Ether (1/encounter). Your next attack this round gains +1d8 damage.
Level 14 (Pack: 2)
T20 — Ether Disruption Amplifier
- Your Ether Pulse Emitter’s “hit twice” effect becomes:
- Target loses 2 Ether (instead of 1).
- If target hits 0 Ether due to your disruption:
- They also lose 2 Posture.
T21 — Oscillation Edge Tuning
- Your Precision Oscillation Blade gains:
- +10% Chip Damage
- +1 Posture damage
Level 15 (Pack: 1)
T22 — Emergency Ether Lock
- The first time each combat you would hit 0 Ether, you instead remain at 1 Ether.
Level 16 (Pack: 2)
T23 — Impact Driver Overseat
- Your Impact Driver gains:
- +2 Posture damage
- When hitting a blocking target, add +1d6 Blunt Chip Damage (1/round).
T24 — Retrieval Brutality
- After a successful Retrieval Cable pull:
- Your next melee hit against that target this round deals +2d8 damage (same type as the melee hit).
- Gain +2 Momentum.
Level 17 (Pack: 1)
T25 — Reassembly Certainty
- Emergency Reassembly Protocol (self-reconstruction):
- Each attempt costs 0 Ether the first time you try in Orb State (1/combat).
- If reassembly succeeds:
- Gain +2 Momentum.
Level 18 (Pack: 2)
T26 — Coin Vector Math
- Kinetic Reflection Coin:
- Max active coins becomes 2.
- Coin shot ignores 10 AC (instead of 5).
T27 — Marked Target Exploit
- While Seeker Drone mark is active:
- Marked target takes +10% more Posture damage from all sources.
- First hit against marked target each round gains +1d8 damage (anyone).
Level 19 (Pack: 1)
T28 — Overheat Management
- Rail Cannon:
- Base cooldown becomes 0 (still limited by your actions/ether).
- Kinetic Overdrive overheat cooldown becomes 2 rounds (instead of 3).
Level 20 (Pack: 2)
T29 — Prime Toolchain
- At the start of each combat, choose one equipped module (Primary/Secondary):
- That module gains +10% Penetration and +2 Posture damage for the encounter.
T30 — Synthetic Refusal
- The first time each long rest you would be Executed, you instead:
- Survive with 1 HP,
- Gain +6 Ether,
- And your recovery timer does not reset from the triggering hit.