150 lines
5.7 KiB
Markdown
150 lines
5.7 KiB
Markdown
_(Unlocked by level. Packs alternate 1 / 2 / 1 / 2.)_
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---
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## Level 1 (Pack: 1)
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### T01 — **Baseline Flow Governor**
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- **Max Momentum +2.**
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- If you would lose Momentum from “not moving 3m”, lose **0** instead.
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---
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## Level 2 (Pack: 2)
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### T02 — **Kinetic Starter Motor**
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- At the start of combat, gain **+3 Momentum**.
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- If you roll initiative with 0 Momentum, gain +1 additional.
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### T03 — **Charge Recovery Valves**
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* Once per round, when you gain **2 or more Momentum in a round**, regain +1 Ether.
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---
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## Level 3 (Pack: 1)
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### T04 — Momentum Persistence Core
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- The first time each round you would lose Momentum for **any reason except being staggered**, lose 1 less instead (minimum 0).
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---
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## Level 4 (Pack: 2)
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### T05 — **Pressure Harvester**
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- When you deal **4+ Posture damage** in a single hit, gain **+1 Momentum** (1/round).
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### T06 — **Riposte Servo Alignment**
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- Your Ripostes deal **+1d8 damage** (same type as the weapon used).
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- If you personally broke the target’s Posture, also gain **+1 Momentum**.
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---
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## Level 5 (Pack: 1)
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### T07 — **Expanded Ether Reservoir**
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- **Max Ether +6.**
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---
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## Level 6 (Pack: 2)
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### T08 — **Posture Reclaimer**
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- **Max Posture +4.**
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- Posture regain increases by **+0.5**.
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### T09 — **Velocity Plating**
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- If you moved **6m or more** on your turn, gain **+5 Blunt/Slash/Pierce AC** until the start of your next turn.
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- Reduce the first Physical hit you take before next turn by 1d4.
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---
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## Level 7 (Pack: 1)
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### T10 — **Orb Shock Casing**
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- In **Orb State**, your AC is increased by +3.
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- The first time each combat you enter Orb State, you immediately gain **+2 Ether**.
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- While in Orb State, hover speed +3m.
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---
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## Level 8 (Pack: 2)
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### T11 — **Execution Window**
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- Targets you posture-break take **+2 Posture damage** from the next hit they suffer (anyone).
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- If that next hit is a Riposte, it gains **+5% Penetration**.
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### T12 — **Reflex Gain**
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- The first time each round you **successfully Parry or Dodge**, gain **+1 Momentum**.
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---
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## Level 9 (Pack: 1)
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### T13 — **Dual-Tool Synchronizer**
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- If you hit a target with **both Primary and Secondary** in the same round:
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- Deal **+2 Posture damage** on the second hit.
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- Reduce the Ether cost of the second hit by **1** (min 0).
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- If target is blocking, +1 additional Posture Damage.
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---
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## Level 10 (Pack: 2)
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### T14 — **Armor-Piercing Calibration**
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- All your weapon attacks gain **+5% Penetration**.
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### T15 — **Posture Predator**
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- When you posture-break an enemy, regain **+2 Posture** and **+2 Ether**.
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---
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## Level 11 (Pack: 1)
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### T16 — **Destabilization Fail-Safe**
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- While in **Destabilization**:
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- You no longer suffer **-2 to attack rolls** (removed).
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- Posture loss becomes **-1 per round** (instead of -2 per round).
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- Gain +1 Momentum at the start of your turn.
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---
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## Level 12 (Pack: 2)
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### T17 — **Heavy Discharge Stabilizers**
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- Your **Primary** attacks gain **+1 Posture damage**.
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- If Primary hits twice in a round:
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- +1 additional Posture Damage
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- Your **Rail Cannon** gains **+5% Penetration**.
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### T18 — **Block Shredder**
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- When you hit a target that is **blocking**, deal **+2 Posture damage** (1/round).
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---
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## Level 13 (Pack: 1)
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### T19 — **Momentum Apex**
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- **Max Momentum +3.**
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- When you reach **max Momentum**, immediately gain **2 Temporary Ether** (1/encounter). Your next attack this round gains +1d8 damage.
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---
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## Level 14 (Pack: 2)
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### T20 — **Ether Disruption Amplifier**
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- Your **Ether Pulse Emitter**’s “hit twice” effect becomes:
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- Target loses **2 Ether** (instead of 1).
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- If target hits 0 Ether due to your disruption:
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- They also lose 2 Posture.
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### T21 — **Oscillation Edge Tuning**
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- Your **Precision Oscillation Blade** gains:
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- **+10% Chip Damage**
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- **+1 Posture damage**
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---
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## Level 15 (Pack: 1)
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### T22 — **Emergency Ether Lock**
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- The first time each combat you would hit **0 Ether**, you instead remain at **1 Ether**.
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---
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## Level 16 (Pack: 2)
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### T23 — **Impact Driver Overseat**
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- Your **Impact Driver** gains:
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- **+2 Posture damage**
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- When hitting a blocking target, add **+1d6 Blunt** Chip Damage (1/round).
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### T24 — **Retrieval Brutality**
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- After a successful **Retrieval Cable** pull:
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- Your next melee hit against that target this round deals **+2d8 damage** (same type as the melee hit).
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- Gain **+2 Momentum**.
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---
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## Level 17 (Pack: 1)
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### T25 — **Reassembly Certainty**
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- **Emergency Reassembly Protocol** (self-reconstruction):
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- Each attempt costs **0 Ether** the first time you try in Orb State (1/combat).
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- If reassembly succeeds:
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- Gain +2 Momentum.
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---
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## Level 18 (Pack: 2)
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### T26 — **Coin Vector Math**
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- **Kinetic Reflection Coin**:
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- Max active coins becomes **2**.
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- Coin shot ignores **10 AC** (instead of 5).
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### T27 — **Marked Target Exploit**
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- While **Seeker Drone** mark is active:
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- Marked target takes **+10% more Posture damage** from all sources.
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- First hit against marked target each round gains **+1d8 damage** (anyone).
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---
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## Level 19 (Pack: 1)
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### T28 — **Overheat Management**
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- **Rail Cannon**:
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- Base cooldown becomes **0** (still limited by your actions/ether).
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- **Kinetic Overdrive** overheat cooldown becomes **2 rounds** (instead of 3).
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---
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## Level 20 (Pack: 2)
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### T29 — **Prime Toolchain**
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- At the start of each combat, choose one equipped module (Primary/Secondary):
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- That module gains **+10% Penetration** and **+2 Posture damage** for the encounter.
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### T30 — **Synthetic Refusal**
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- The first time each long rest you would be **Executed**, you instead:
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- Survive with **1 HP**,
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- Gain **+6 Ether**,
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- And your recovery timer does **not** reset from the triggering hit.
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## Related notes
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- [[Players/AXIOM-07/AXIOM-07 “DEVIANTCORE”|Character sheet]]
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