Files
DND/Players/AXIOM-07/Upgrades/Weapon Systems.md
T

1.8 KiB
Raw Blame History

WS-01 – Output Amplifier Housing

Cost: 2 Scout Parts Reinforced emitter coils increase baseline discharge efficiency. Effect:

  • Primary Modules gain:
    • +1 Posture damage.
  • Secondary Modules gain:
    • +5% Chip Damage

WS-02 – Ether Efficiency Routing

Cost: 3 Scout Parts Internal rerouting reduces Ether waste during weapon discharge. Effect:

  • The first Primary attack each round costs 1 less Ether (minimum 1).
  • Rail Cannon base shot costs 2 Ether instead of 4.

WS-03 – Kinetic Calibration Matrix

Cost: 3 Seeker Parts Precision alignment improves force transfer. Effect:

  • When you have 5+ Momentum:
    • Gain +5% Penetration on all weapon attacks.

WS-04 – Riposte Optimization Subroutine

Cost: 3 Seeker Parts Your internal targeting system predicts stagger windows. Effect:

  • Ripostes gain +1d6 additional damage.
  • If you personally broke the target’s posture:
    • Gain +1 Momentum after riposte.

WS-05 – Adaptive Tool Swapping

Cost: 4 Seeker Parts Mount system becomes magnetically modular. Effect:

  • Once per short rest:
    • Swap either your Primary or Secondary Module mid-combat (Action required).

WS-06 – Tactical Synchronization Protocol

Cost: 4 Hunter Parts Weapons synchronize with your kinetic flow. Effect:

  • When you gain +3 Momentum in a single round:
    • Your next attack this round gains +1d8 damage.
  • 1/round maximum.

WS-07 – Prime Tool Integration Suite

Cost: 6 Hunter Parts Full Hive-Pattern integration. Effect:

  • Choose one equipped module each long rest:
    • That module gains +5% Penetration and +1 Posture damage for the day.
  • Special Modules gain:
    • -1 Turn Cooldown (minimum 1).