3.9 KiB
3.9 KiB
(Unlocked by level. Packs alternate 1 / 2 / 1 / 2.)
LEVEL 1 (Pack: 1)
T01 — Siege-Born Frame
- Max HP +8.
- When you Block, reduce resulting posture damage by an additional 5%.
LEVEL 2 (Pack: 2)
T02 — Crushing Follow-Through
- When you deal 4+ Posture damage in a single hit, deal +2 additional Posture damage (1/round)
T03 — Heavy Stance
- While you have not moved more than 3m on your turn:
- Gain +10 Blunt AC.
LEVEL 3 (Pack: 1)
T04 — Measured Guard
- The first time each round you are forced into a Block, reduce the posture damage by your Constitution Modifier (minimum 1).
LEVEL 4 (Pack: 2)
T05 — Crownblood Endurance
- Max Posture +3.
- Posture Regain per Turn +1.
T06 — Impact Transfer
- When you successfully Block a melee attack, the attacker loses Posture equal to your Constitution Modifier (1/round)
LEVEL 5 (Pack: 1)
T07 — War Asset Physiology
- Max HP +10.
- Gain Advantage on checks against forced movement.
LEVEL 6 (Pack: 2)
T08 — Guardbreak Hunter
- When you posture-break a creature, regain 15% (minimum 4) of your max Posture (once per round)
T09 — Chokepoint Awareness
- Enemies provoke opportunity attacks from you even if they Disengage (1/round).
LEVEL 7 (Pack: 1)
T10 — Iron Grip Discipline
- Grappled creatures take +2 Posture damage from your attacks.
LEVEL 8 (Pack: 2)
T11 — Fortified Breathing
- If you took no HP damage since your last turn, regain +2 additional Posture.
T12 — Brace Through Pain
- The first time each combat you would be Staggered, instead remain at 1 Posture.
LEVEL 9 (Pack: 1)
T13 — Mass Driver
- Your Shove attempts push creatures +3 meters.
- If they collide with terrain, they lose 2 additional Posture.
LEVEL 10 (Pack: 2)
T14 — Iron Pressure
- All unarmed attacks gain +10% Penetration.
T15 — Counterweight
- When you take 10% or more of your max HP in a single hit:
- Your next attack this round gains +1d8 Blunt damage.
LEVEL 11 (Pack: 1)
T16 — Relentless Posture
- While below 50% Posture:
- Gain +2 Posture damage on unarmed hits.
LEVEL 12 (Pack: 2)
T17 — Bastion Radius
- Enemies within 3m of you suffer -1 to Dodge and Parry Throws.
T18 — Stability Transfer
- When you Block an Unblockable attack, regain 2 Ether.
LEVEL 13 (Pack: 1)
T19 — Seismic Weight
- Your first melee hit each turn deals +2 Posture damage.
LEVEL 14 (Pack: 2)
T20 — Crown Resilience
- Gain +10 Elemental AC.
T21 — Breaker’s Tempo
- When you shove or knock a creature Prone:
- Gain Posture equal to your Constitution Modifier
LEVEL 15 (Pack: 1)
T22 — Unyielding Frame
- Max Posture +5.
LEVEL 16 (Pack: 2)
T23 — Living Bulwark
- Allies standing directly behind you gain +10 Physical AC.
T24 — Collision Authority
- When you move into a creature’s space:
- They lose 2 Posture (1/turn per target).
LEVEL 17 (Pack: 1)
T25 — Execution Pressure
- Ripostes you perform deal +1d10 damage
LEVEL 18 (Pack: 2)
T26 — Enduring Crown
- Once per long rest, when reduced to 0 HP:
- Immediately stand with 1 HP without becoming Incapacitated
T27 — Overbearing Mass
- Creatures less than 2 sizes bigger than you have disadvantage on grapple escape checks.
LEVEL 19 (Pack: 1)
T28 — Siege Momentum
- If you Block two or more attacks in a round:
- Gain +3 Posture at the start of your next turn.
LEVEL 20 (Pack: 2)
T29 — Ironback Apex
- Max HP +15.
- Max Posture +5.
T30 — Hold the Line
- While you have at least 1 Posture:
- You cannot be forcibly displaced by creatures of equal or smaller size.
- The first attack each round against you suffers -10% damage (after mitigation).
Related notes
- Players/IRONBACK KHAN/IRONBACK KHAN