4.3 KiB
4.3 KiB
Unlocked by level. Packs alternate 1 / 2 / 1 / 2.
Level 1 (Pack: 1)
T01 - Improvised Demolition
(Passive unlock - explosives crafting becomes available even if not equipped) When equipped:
- Bomb Throw Range +3 meters
- Bomb Damage +1
- Carry Capacity +1 Bomb
Level 2 (Pack: 2)
T02 - Fast Coating
- Applying Venom becomes Free Action (1/round)
- Venom Coating duration +1 hit
T03 - Tunnel Runner
- Movement Speed +1.5 meters
- Dodge movement distance +1.5 meters
- Gain +1 initiative
Level 3 (Pack: 1)
T04 - Dirty Fighting
- Attacks against Poisoned targets deal +2 damage
- Gain +2 posture damage against poisoned targets
Level 4 (Pack: 2)
T05 - Quick Fuse
- Fuse bombs detonate immediately at the end of your turn instead of next round
T06 - Skaven Persistence
- When reduced below 50% HP, gain +1 Posture Regain and +1.5 meters Movement Speed
Level 5 (Pack: 1)
T07 - Venom Saturation
- Venom effects last +1 round
- Venom effects also drain 1 posture each round
Level 6 (Pack: 2)
T08 - Scrap Armor
- Blunt AC +5
- Slash AC +5
- Pierce AC +5
- Gain +1 Posture
T09 - Chain Detonation
- Bombs exploding within 4.5 meters of another bomb cause that bomb to detonate immediately
Level 7 (Pack: 1)
T10 - Sewer Stalker
- Advantage on Stealth Throws in dim or dark environments
- Movement Speed +1.5 meters while hidden
- First attack while hidden gains +10 Penetration and Chip Damage
Level 8 (Pack: 2)
T11 - Reactive Dodge
- When successfully Dodging, gain +1 Posture
- Once per round, Dodging an attack also reduces the attacker’s Posture by 1**
T12 - Venom Pressure
- Venom damage also applies +1 posture damage
Level 9 (Pack: 1)
T13 - Bomb Technician
- Crafting time for explosives reduced to 5 minutes
- When crafting a bomb, have a 50% chance to craft one more
- Bomb crafting never critically fails
Level 10 (Pack: 2)
T14 - Bomb Satchel
- Carry Capacity +2 Bombs
T15 - Venom Penetration
- Attacks against poisoned targets gain +5 AC penetration
- Venom damage ignores Gas AC and Necrotic AC
Level 11 (Pack: 1)
T16 - Rat Reflexes
- Dodge Throws gain +1
- Gain +1 initiative
Level 12 (Pack: 2)
T17 - Toxic Resilience
- Gas AC +10
- Necrotic AC +10
T18 - Efficient Coating
- Venom Charges +1 per combat
- First venom coating each combat costs no charge
Level 13 (Pack: 1)
T19 - Opportunistic Strike
- Attacks against Staggered targets add your doubled riposte modifier instead.
Level 14 (Pack: 2)
T20 - Blast Control
- Damage taken from your own bombs reduced by 50%
- Damage taken from all bombs reduced by 25%
T21 - Pressure Bombing
- Bombs deal +3 posture damage
Level 15 (Pack: 1)
T22 - Plague Carrier
- Venom damage +2
- When a poisoned enemy dies, their corpse explodes in a 3 meter radius. Anyone inside must make a DC 14 Constitution throw.
- On fail: They are applied with venom, as if they were attacked by you.
- Can only happen once per round.
Level 16 (Pack: 2)
T23 - Fleet Escape
- After successfully Dodging, gain +1.5 meters movement speed until end of turn
- The first dodge you make each round costs no reaction
T24 - Hardened Body
- Blunt AC +5
- Pierce AC +5
- Gain +8 HP
Level 17 (Pack: 1)
T25 - Bomb Specialist
- Bomb Throw Range +4.5 meters
- Bomb damage +1
Level 18 (Pack: 2)
T26 - Rapid Deployment
- You may throw a bomb as a Bonus Action once per combat
- Bomb throwing does not provoke reactions
T27 - Lethal dose
- First venom hit each combat lasts twice as long
- First venom hit deals +2 damage
Level 19 (Pack: 1)
T28 - Desperate Survivor
- When reduced to 1 HP:
- Gain +2 Posture Regain for 2 rounds
- Gain +3 meters movement speed for 2 rounds
Level 20 (Pack: 2)
T29 - Master Demolitionist
- Bomb Damage +2
- Bomb radius +1.5 meters
- Bombs deal +2 posture damage
T30 - Apex Scavenger
- Movement Speed +3 meters
- Posture Regain +1
- Dodge Throws +1**
Related notes
- Players/RADIOACTIVE CRACK RAT/RADIOACTIVE CRACK RAT