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DND/Players/RAILCAT/Upgrades/Mantras.md
T

4.3 KiB
Raw Blame History

1-Star Mantras


Flash Draw

Type: Combat
Cost: 4 Ether
Action: Action
Cooldown: 2 rounds Quick unsheathe slash.

  • 1d8 Slash + 1d4 Fire
  • If used after moving at least 3m:
    • Gain +5 Penetration

Palm Break

Type: Combat
Cost: 3 Ether
Action: Bonus Action
Cooldown: 3 rounds A sudden prosthetic palm strike.

  • 1d6 Blunt
  • +2 Posture damage
  • If target attacked you last turn:
    • Add +1d4 Lightning

Rising Cut

Type: Combat
Cost: 5 Ether
Action: Action
Cooldown: 3 rounds Upward slash that launches slightly.

  • 1d10 Slash
  • On hit:
    • Push target 3m
    • Gain +1 Posture

Sheathe Guard

Type: Support
Cost: 3 Ether
Action: Bonus Action
Cooldown: 4 rounds
You sheath the Arcblade and enter a still, predatory guard until the start of your next turn.

  • Gain +1 on Parry checks
  • If you successfully Parry while in this stance:
    • Gain 1 Torque
    • Your immediate counterattack gains +5 Penetration and +5 Chip damage
  • If you Dodge while in this stance:
    • Move +1.5m (total 4.5m)

Arc Flick

Type: Combat
Cost: 4 Ether
Action: Bonus Action
Cooldown: 3 rounds
A short-range, wrist-driven slash meant to punish spacing mistakes.

  • 1d6 Slash + 1d4 Lightning
  • If the target is within 1.5m:
    • +1 Posture damage
    • Lightning damage becomes 1d6
  • Counts as 1 hit toward Static Wake

2-Star Mantras

Rush Slash

Type: Combat
Cost: 6 Ether
Action: Action
Cooldown: 4 rounds Dash 6m and strike.

  • 1d10 Slash + 1d6 Lightning
  • If target is Sapped:
    • Immediately trigger Shock.

Multi-Draw

Type: Combat
Cost: 5 Ether
Action: Action
Cooldown: 3 rounds Four fast light strikes

  • 4 instances of 1d4 Slash
  • If at least 2 hit:
    • Gain +2 Posture

Rail Slash

Type: Combat
Cost: 7 Ether
Action: Action
Cooldown: 5 rounds Sheathe -> burst 4.5 meters through an enemy's space (cannot end inside).

  • 1d8 Slash
  • 1d8 Fire
  • 1d8 Lightning
  • Can only hit target once.

Backflip Step

Type: Mobility
Cost: 3 Ether
Action: Bonus Action
Cooldown: 3 rounds Backflip 4.5m. If used immediately after Parrying:

  • Regain 2 Posture
  • Next attack gains +5 Chip Damage.

Predatory Focus

Type: Support
Cost: 4 Ether
Action: Bonus Action
Cooldown: 5 rounds Mark one target for 2 rounds:

  • Against that target only:
    • +5 Chip Damage
    • +2 Posture damage

Slash Sheathe Combo

Type: Combat
Cost: 6 Ether
Action: Action
Cooldown: 4 rounds
A three-beat sequence that ends in a sheath-launch.

  • Hit 1: 1d6 Slash
  • Hit 2: 1d6 Slash
  • Hit 3: 1d8 Slash + 1d4 Fire
    If at least 2 hits land:
  • Apply Sapped (2 rounds) if Static Wake would apply this round anyway (this doesn’t bypass the requirement, it just converts the trigger into an immediate application)

3-Star Mantras

Verdict (NB)

Type: Combat
Cost: 8 Ether
Action: Action
Cooldown: 5 rounds Blade glows white-yellow. Leap and slam down.

  • 2d10 Slash
  • 1d8 Lightning
  • Cannot be Blocked or Parried

Execution (NB)

Type: Combat
Cost: 9 Ether
Action: Action
Cooldown: 5 rounds Quick lunging impale.

  • 2d8 Slash
  • 1d8 Fire
  • Cannot be Blocked
  • If target is Shocked:
    • Add +1d12 Lightning.

Multi Dash

Type: Mobility Cost: 10 Ether
Action: Action
Cooldown: 6 rounds Dash 3 times (choose directions) à 3 meters each. Each dash:

  • 1d8 Slash + 1d6 Lightning Can hit same target only once.

Charge Counter

Type: Combat
Cost: 7 Ether
Action: Reaction (in place of a counter-attack) Cooldown: 5 rounds Trigger: You successfully Parry an enemy attack. Effect:

  • Instantly move 3 meters through the attacker’s space.
  • Strike for:
    • Weapon Damage
    • +1d6 Fire
  • If the target is Shocked:
    • Add +1d8 Lightning.

Signature

Blade Lock

Type: Combat
Cost: 7 Ether
Action: Reaction
Cooldown: 5 rounds Trigger: Enemy within 3 meters attacks you with a melee weapon. Effect: Both fighters enter a Blade Lock. You immediately make a contested Strength or Dexterity throw. If you win:

  • Deal 1d10 Slash
  • Target loses 4 Posture
  • Target is knocked back 4.5 meters If you lose:
  • Lose 2 Posture.