768 B
768 B
Max Momentum: 10 Gain Momentum:
- Move 6m or more: +1
- Successful dodge: +1
- Successful parry: +1
- Airborne hit: +1
- Kill within 1 round of engagement: +2
Lose Momentum if:
- You do not move at least 3m during your turn: -1
- You become staggered: -2
- You take fire or lightning damage: -1
Momentum Abilities (Level 1)
Jump (1 Momentum):
- You can high-jump and long-jump twice as far, at the cost of 1 momentum.
Burst (1 Momentum):
- You can spend 1 momentum to add 3 meters to your normal movement speed for 1 turn. You may use Burst a maximum of once per turn.
Spending momentum can be done at any time, for any amount of momentum. This does not require an action or bonus action.