Files
DND/Players/AXIOM-07/Upgrades/Defensive Plating System.md
T

1.8 KiB
Raw Blame History

DP-01 – Physical Reinforcement Lattice


DP-01-A – Densified Alloy Weave

Cost: 2 Scout Parts Additional micro-layer plating installed beneath primary ribbing. Effect:

  • +5 Blunt AC
  • +5 Slash AC
  • +5 Pierce AC

DP-01-B – Reactive Impact Bracing

Cost: 3 Seeker Parts Internal supports redistribute force on heavy impacts. Effect:

  • When you take 15+ damage from a single physical hit:
    • Reduce that damage by 5 after mitigation.
  • Does not apply to elemental damage.

DP-01-C – Adaptive Armor Shifting

Cost: 4 Hunter Parts Armor plates subtly reorient when detecting repeated attack vectors. Effect:

  • When hit twice in a round by the same physical damage type:
    • Gain +5 AC against that type until the start of your next turn.

DP-02 – Elemental Conductivity Profile


DP-02-A – Thermal Shielding Mesh

Cost: 2 Scout Parts Heat-resistant mesh layered around Ether conduits. Effect:

  • Fire AC improves from -25 → -15.
  • The first Fire hit each combat deals 25% less damage (after mitigation).

DP-02-B – Lightning Grounding Rod

Cost: 3 Seeker Parts Grounding prongs installed along lower chassis. Effect:

  • Lightning AC improves from -25 → -15.
  • The first Lightning hit each combat deals 25% less damage (after mitigation).

DP-02-C – Stabilized Ether Routing

Cost: 4 Hunter Parts Ether flow is rerouted through insulated channels to prevent overload. Effect:

  • Fire AC improves from -15 → -5.
  • Lightning AC improves from -15 → -5.

DP-02-D – Entropic Dampener Field

Cost: 5 Hunter Parts A thin fluctuating field disperses high-energy impact before contact. Effect:

  • Once per round, when you take Elemental damage:
    • Reduce it by 5 after mitigation.
  • Does stack with Reactive Impact Bracing.