94 lines
3.2 KiB
Markdown
94 lines
3.2 KiB
Markdown
## WM-03 – Precision Oscillation Blade ("Crit Rapier")
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A mono-filament oscillation blade originally designed for precision carving and crystal shaping.
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**Module**: Secondary
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**Damage:** 1d8 Slash or Pierce (choose on hit)
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**Posture Damage:** 2
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**Penetration**: 20%
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**Chip Damage:** 0%
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**Riposte Modifier:** +2d8 Slash or Pierce
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**Properties:** Finesse, Light
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### Adaptive Strike Protocol
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When you successfully parry:
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- Your next melee attack deals +1d8 damage.
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### Precision Strike Protocol
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When you riposte an enemy:
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* If the target’s Posture was broken this round by you:
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* Gain +5% additional Penetration for this Riposte only.
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## WM-04 – Linear Accelerator of Reinforced Pylons ("Railgun")
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A high-output linear accelerator originally used for driving reinforced pylons into bedrock. Modified to fire condensed kinetic slugs.
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**Module**: Primary
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**Damage:** 2d10 Pierce
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**Posture Damage:** 6
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**Penetration:** 15%
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**Chip Damage:** 0%
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**Riposte Modifier:** +2d8 Pierce
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**Range:** 18 meters/54 meters
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**Cost:** 4 Ether
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**Cooldown:** 1 round
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**Properties:** Heavy
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### Kinetic Overdrive
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Costs 4 additional ether (8 in total)
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Before firing:
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- Convert damage to **Pierce + Force** (split evenly).
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- Double Posture Damage for that shot only (before other modifiers).
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- Increase Penetration by 20% for that shot only.
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- Increase Chip Damage by 20% for that shot only
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Weapon overheats after usage and has to cool down for 3 rounds.
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(Rail Cannon cannot be fired two turns in a row unless you have 5+ Momentum)
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## WM-05 – Retrieval Cable Assembly ("Grappling Hook")
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**Requires:** 1 Hunter Part
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**Module**: Secondary
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**Base Effect:**
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- Action
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- 9m range
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- Pull medium or smaller targets to yourself
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- Pulled Enemies must succeed on a DC 15 Fortitude Check or be staggered.
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- Large+ pulls you instead
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- 2 round cooldown
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## WM-S02 – Kinetic Reflection Coin ("Spare Pocket Change")
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**Requires:** 2 Seeker Parts
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**Module**: Special
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**Base Mechanic:**
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- Bonus Action: Flip a coin into the air (3m vertical arc)
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- Coin remains airborne until start of your next turn
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- Shooting coin:
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- Redirects projectile toward nearest target within 9m
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- Increases penetration by 5
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- +1d6 damage
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- 2 Ether per coin
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- Max 1 coin active
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## WM-S03 – Anchor Spike Projector ("Grappling Hook Premium Subscription")
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Deployable micro-harpoon anchor.
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**Module:** Special
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**Action:** Action
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**Range:** 9 meters
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**Cooldown:** 3 rounds
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### Anchor Deployment
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Fire a spike into a surface or enemy.
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If surface:
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- Creates an anchor point for 3 rounds.
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- Grappling Hook range increases by +3m when used on it.
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If enemy (Large or smaller):
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- On hit: target loses 3 meters movement.
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- If they move more than 3m, take 1d6 Pierce.
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## WM-S04 – Seeker Drone Fragment ("Fuckass Clanker")
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A broken Hive seeker reprogrammed into a micro-follower.
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**Module:** Special
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**Action:** Bonus Action to deploy
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**Duration:** 3 rounds
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**Cooldown:** 5 rounds
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### Target Marking
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Drone hovers within 9 meters and marks one enemy.
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While marked:
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- Attacks against the marked enemy gain +5% Penetration.
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- First hit against the marked enemy each round deals +1 Posture Damage.
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- These effects apply to anyone, not just you.
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Drone has 10 HP and can be destroyed. |