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DND/Players/AXIOM-07/Upgrades/More Weapons.md
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## WM-03 – Precision Oscillation Blade ("Crit Rapier")
A mono-filament oscillation blade originally designed for precision carving and crystal shaping.
**Module**: Secondary
**Damage:** 1d8 Slash or Pierce (choose on hit)
**Posture Damage:** 2
**Penetration**: 20%
**Chip Damage:** 0%
**Riposte Modifier:** +2d8 Slash or Pierce
**Properties:** Finesse, Light
### Adaptive Strike Protocol
When you successfully parry:
- Your next melee attack deals +1d8 damage.
### Precision Strike Protocol
When you riposte an enemy:
* If the target’s Posture was broken this round by you:
* Gain +5% additional Penetration for this Riposte only.
## WM-04 – Linear Accelerator of Reinforced Pylons ("Railgun")
A high-output linear accelerator originally used for driving reinforced pylons into bedrock. Modified to fire condensed kinetic slugs.
**Module**: Primary
**Damage:** 2d10 Pierce
**Posture Damage:** 6
**Penetration:** 15%
**Chip Damage:** 0%
**Riposte Modifier:** +2d8 Pierce
**Range:** 18 meters/54 meters
**Cost:** 4 Ether
**Cooldown:** 1 round
**Properties:** Heavy
### Kinetic Overdrive
Costs 4 additional ether (8 in total)
Before firing:
- Convert damage to **Pierce + Force** (split evenly).
- Double Posture Damage for that shot only (before other modifiers).
- Increase Penetration by 20% for that shot only.
- Increase Chip Damage by 20% for that shot only
Weapon overheats after usage and has to cool down for 3 rounds.
(Rail Cannon cannot be fired two turns in a row unless you have 5+ Momentum)
## WM-05 – Retrieval Cable Assembly ("Grappling Hook")
**Requires:** 1 Hunter Part
**Module**: Secondary
**Base Effect:**
- Action
- 9m range
- Pull medium or smaller targets to yourself
- Pulled Enemies must succeed on a DC 15 Fortitude Check or be staggered.
- Large+ pulls you instead
- 2 round cooldown
## WM-S02 – Kinetic Reflection Coin ("Spare Pocket Change")
**Requires:** 2 Seeker Parts
**Module**: Special
**Base Mechanic:**
- Bonus Action: Flip a coin into the air (3m vertical arc)
- Coin remains airborne until start of your next turn
- Shooting coin:
- Redirects projectile toward nearest target within 9m
- Increases penetration by 5
- +1d6 damage
- 2 Ether per coin
- Max 1 coin active
## WM-S03 – Anchor Spike Projector ("Grappling Hook Premium Subscription")
Deployable micro-harpoon anchor.
**Module:** Special
**Action:** Action
**Range:** 9 meters
**Cooldown:** 3 rounds
### Anchor Deployment
Fire a spike into a surface or enemy.
If surface:
- Creates an anchor point for 3 rounds.
- Grappling Hook range increases by +3m when used on it.
If enemy (Large or smaller):
- On hit: target loses 3 meters movement.
- If they move more than 3m, take 1d6 Pierce.
## WM-S04 – Seeker Drone Fragment ("Fuckass Clanker")
A broken Hive seeker reprogrammed into a micro-follower.
**Module:** Special
**Action:** Bonus Action to deploy
**Duration:** 3 rounds
**Cooldown:** 5 rounds
### Target Marking
Drone hovers within 9 meters and marks one enemy.
While marked:
- Attacks against the marked enemy gain +5% Penetration.
- First hit against the marked enemy each round deals +1 Posture Damage.
- These effects apply to anyone, not just you.
Drone has 10 HP and can be destroyed.