4.1 KiB
1-Star Mantras
Available from Level 1
2-Star Mantras
Begin appearing at Level 5
3-Star Mantras
Begin appearing at Level 9
1-STAR MANTRAS
Iron Crash
Type: Combat
Cost: 4 Ether
Action: Action
Cooldown: 2 Rounds
Leap 3 meters and slam.
- 1d10 Blunt damage (3m radius)
- +3 Posture damage
- Structures take double damage.
Hammerfist
Type: Combat
Cost: 3 Ether
Action: Action
Cooldown: 1 Round
Single-target crushing strike.
- 1d12 Blunt damage
- +2 Posture damage
- If target is Prone, add +1d6 damage.
Body Check
Type: Combat
Cost: 3 Ether
Action: Bonus Action
Cooldown: 2 Rounds
Move 3 meters into a creature.
- 1d8 Blunt damage
- 2 Posture damage
- Target must pass Strength save or be pushed 3 meters.
Groundbreaker
Type: Combat
Cost: 4 Ether
Action: Action
Cooldown: 3 Rounds
Punch ground in a 3m line.
- 1d8 Blunt damage
- Creatures must save or fall Prone.
Iron Advance
Type: Mobility (Offensive)
Cost: 3 Ether
Action: Bonus Action
Cooldown: 3 Rounds
Move 4 meters straight.
- First creature struck takes 1d6 Blunt and 2 Posture
2-STAR MANTRAS
Break the Line
Type: Combat
Cost: 6 Ether
Action: Action
Cooldown: 3 Rounds
Sweeping horizontal strike.
- 2d8 Blunt damage in 4.5m cone
- +5 Posture damage
- Creatures blocking take +3 posture damage.
Legion Uppercut
Type: Combat
Cost: 5 Ether
Action: Action
Cooldown: 3 Rounds
Devastating vertical strike.
- 2d10 Blunt damage
- Target is launched 3m upward
- Takes 3 additional Posture damage
- Falls Prone on landing.
Iron Lock
Type: Combat
Cost: 5 Ether
Action: Action
Cooldown: 3 Rounds
Make grapple attempt.
On success:
- Target is grappled.
- Deal 1d10 Blunt damage at the start of each turn.
- Target has disadvantage on checks to escape. Grapple ends if you are staggered.
You may only maintain one Iron Lock at a time.
Pulverize
Type: Combat
Cost: 7 Ether
Action: Action
Cooldown: 4 Rounds
Two-hit combo.
- 1st hit: 1d10 Blunt
- 2nd hit: 2d8 Blunt
- Total +4 Posture damage
Unbreakable Charge
Type: Mobility (Offensive)
Cost: 6 Ether
Action: Action
Cooldown: 4 Rounds
Move up to 6 meters in straight line.
All creatures in path:
- 1d10 Blunt damage
- 4 Posture damage
- Cannot be interrupted by reactions.
Shockwave Step
Type: Combat
Cost: 5 Ether
Action: Bonus Action
Cooldown: 3 Rounds
Stomp ground.
- All adjacent enemies take 1d6 Blunt
- Lose 3 Posture
3-STAR MANTRAS
Cataclysm Drop
Type: Combat
Cost: 10 Ether
Action: Action
Cooldown: 5 Rounds
Leap up to 6 meters and slam.
- 3d10 Blunt damage (3m radius)
- 8 Posture damage
- Structures automatically crack or shatter.
Legion Execution
Type: Combat
Cost: 9 Ether
Action: Action
Cooldown: 4 Rounds
Single-target annihilation strike.
- 4d8 Blunt damage
- +10 Posture damage
- If target is Staggered, add +2d8 damage.
Living Catapult
Type: Combat
Cost: 8 Ether
Action: Action
Cooldown: 5 Rounds
Grab creature and throw 9 meters.
- 3d10 Blunt to target
- 1d10 splash
- Target loses 6 Posture
- Falls Prone.
Worldbreaker Combo
Type: Combat
Cost: 12 Ether
Action: Action
Cooldown: 6 Rounds
Three-hit sequence:
- 2d8 Blunt
- 2d8 Blunt
- 3d10 Blunt Total +8 Posture damage across sequence. If final hit reduces posture to 0, target is knocked 4.5 meters and Prone.
Indomitable Rampage
Type: Support
Cost: 11 Ether
Action: Action
Cooldown: Once per Combat
For 3 rounds:
- All unarmed attacks deal +1d8 damage
- +3 Posture damage on the first hit each turn
- You cannot be Slowed, Stunned, Grappled or Paralyzed while above 1 Posture.
Fortress Impact
Type: Combat
Cost: 10 Ether
Action: Reaction (when hit)
Cooldown: 4 Rounds
After taking damage:
- Immediately deal 2d10 Blunt to attacker
- Attacker loses posture equal to your Constitution Modifier + 4.