2.9 KiB
1-Star Mantras
Pounce Charge
Type: Combat
Cost: 4 Ether
Action: Action
Cooldown: 3 rounds
Inspired by Sam's Charge attack.
Effect: You launch forward like a predator.
- Dash 6 meters in a straight line.
- First target hit takes: Damage: 1d6 Blunt + 1d4 Lightning Effects:
- Target is pushed 3 meters.
- Target loses 2 Posture. If the target is Burning:
- Add +1d4 Fire.
Predator Kick
Type: Combat
Cost: 3 Ether
Action: Bonus Action
Cooldown: 2 rounds
A brutal taekwondo-style kick.
Damage:
- 1d6 Blunt Effects:
- Deal +2 Posture Damage. If used immediately after moving at least 3 meters:
- Add +1d4 Lightning.
Feral Step
Type: Mobility
Cost: 2 Ether
Action: Bonus Action
Cooldown: 2 rounds
A sudden low feline sidestep.
Effect:
- Move 3 meters. This movement:
- Does not provoke reactions
- May move through enemy spaces If used after Dodging:
- Gain +1 Posture.
2-Star Mantras
Sweep Trip
Type: Combat
Cost: 4 Ether
Action: Action
Cooldown: 3 rounds
Inspired by Sam's tripping attacks. Sweep low with your right leg, tripping enemies and dealing minimal damage.
Damage:
- 1d6 Blunt Effects:
- Target must make a Dexterity Save. Failure:
- Target falls Prone
- Target loses 3 Posture Success:
- Target loses 2 Posture.
Feral Rush
Type: Combat
Cost: 5 Ether
Action: Action
Cooldown: 4 rounds
A savage flurry of clawing strikes.
Damage:
- Three hits, 1d4 Blunt each Each hit:
- Deals +1 Posture damage If at least 2 hits land:
- Apply Sapped (2 rounds).
Tail Feint
Type: Support
Cost: 3 Ether
Action: Bonus Action
Cooldown: 4 rounds
A deceptive twitch of movement.
For 1 round:
- Your next attack gains +5 Chip Damage
- Your next attack gains +5 Penetration
- Your next attack deals +2 Posture damage If the attack breaks posture:
- Gain +2 Posture
3-Star Mantras
Savage Launcher
Type: Combat
Cost: 6 Ether
Action: Action
Cooldown: 4 rounds
You uppercut with the prosthetic arm.
Damage:
- 1d10 Blunt + 1d6 Lightning Effects:
- Launch the enemy 3 meters upward
- Push 3 meters away from you. Enemy loses 3 Posture. If the enemy is Sapped:
- Immediately trigger Shock.
Predator Maul
Type: Combat
Cost: 7 Ether
Action: Action
Cooldown: 4 rounds
You grab and slam your opponent into the ground. Target must be within 1.5 meters.
Damage: 2d8 Blunt
Effects:
- Target loses 4 Posture.
- Target falls prone. If the target is already Prone:
- Add +1d8 Blunt.
Scavenger Bite
Type: Combat
Cost: 6 Ether
Action: Action
Cooldown: 5 rounds
You pounce onto the enemy, slam them to the ground and tear into them.
Damage:
- 1d6 Blunt + 1d6 Slash + 1d6 Pierce Effects:
- Target falls prone and gains heavy bleed buildup.
- Target loses 3 Posture. If target is Burning or Shocked:
- Add +1d6 Lightning or +1d6 Fire respectively.