180 lines
4.3 KiB
Markdown
180 lines
4.3 KiB
Markdown
# 1-Star Mantras
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---
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## Flash Draw
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**Type:** Combat
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**Cost:** 4 Ether
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**Action:** Action
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**Cooldown:** 2 rounds
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Quick unsheathe slash.
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- 1d8 Slash + 1d4 Fire
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- If used after moving at least 3m:
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- Gain +5 Penetration
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## Palm Break
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**Type:** Combat
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**Cost:** 3 Ether
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**Action:** Bonus Action
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**Cooldown:** 3 rounds
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A sudden prosthetic palm strike.
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- 1d6 Blunt
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- +2 Posture damage
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- If target attacked you last turn:
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- Add +1d4 Lightning
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## Rising Cut
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**Type:** Combat
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**Cost:** 5 Ether
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**Action:** Action
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**Cooldown:** 3 rounds
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Upward slash that launches slightly.
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- 1d10 Slash
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- On hit:
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- Push target 3m
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- Gain +1 Posture
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## Sheathe Guard
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**Type:** Support
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**Cost:** 3 Ether
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**Action:** Bonus Action
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**Cooldown:** 4 rounds
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You sheath the Arcblade and enter a still, predatory guard until the start of your next turn.
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- Gain +1 on Parry checks
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- If you successfully Parry while in this stance:
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- Gain 1 Torque
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- Your immediate counterattack gains +5 Penetration and +5 Chip damage
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- If you Dodge while in this stance:
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- Move +1.5m (total 4.5m)
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## Arc Flick
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**Type:** Combat
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**Cost:** 4 Ether
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**Action:** Bonus Action
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**Cooldown:** 3 rounds
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A short-range, wrist-driven slash meant to punish spacing mistakes.
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- 1d6 Slash + 1d4 Lightning
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- If the target is within 1.5m:
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- +1 Posture damage
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- Lightning damage becomes 1d6
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- Counts as 1 hit toward Static Wake
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---
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# 2-Star Mantras
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## Rush Slash
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**Type:** Combat
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**Cost:** 6 Ether
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**Action:** Action
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**Cooldown:** 4 rounds
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Dash 6m and strike.
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- 1d10 Slash + 1d6 Lightning
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- If target is Sapped:
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- Immediately trigger Shock.
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## Multi-Draw
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**Type:** Combat
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**Cost:** 5 Ether
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**Action:** Action
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**Cooldown:** 3 rounds
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Four fast light strikes
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- 4 instances of 1d4 Slash
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- If at least 2 hit:
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- Gain +2 Posture
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## Rail Slash
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**Type:** Combat
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**Cost:** 7 Ether
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**Action:** Action
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**Cooldown:** 5 rounds
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Sheathe -> burst 4.5 meters through an enemy's space (cannot end inside).
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- 1d8 Slash
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- 1d8 Fire
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- 1d8 Lightning
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- Can only hit target once.
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## Backflip Step
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**Type:** Mobility
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**Cost:** 3 Ether
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**Action:** Bonus Action
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**Cooldown:** 3 rounds
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Backflip 4.5m.
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If used immediately after Parrying:
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- Regain 2 Posture
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- Next attack gains +5 Chip Damage.
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## Predatory Focus
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**Type:** Support
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**Cost:** 4 Ether
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**Action:** Bonus Action
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**Cooldown:** 5 rounds
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Mark one target for 2 rounds:
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* Against that target only:
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- +5 Chip Damage
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- +2 Posture damage
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## Slash Sheathe Combo
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**Type:** Combat
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**Cost:** 6 Ether
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**Action:** Action
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**Cooldown:** 4 rounds
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A three-beat sequence that ends in a sheath-launch.
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- Hit 1: 1d6 Slash
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- Hit 2: 1d6 Slash
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- Hit 3: 1d8 Slash + 1d4 Fire
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If at least 2 hits land:
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- Apply Sapped (2 rounds) if Static Wake would apply this round anyway (this doesn’t bypass the requirement, it just converts the trigger into an immediate application)
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---
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# 3-Star Mantras
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## Verdict (NB)
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**Type:** Combat
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**Cost:** 8 Ether
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**Action:** Action
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**Cooldown:** 5 rounds
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Blade glows white-yellow.
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Leap and slam down.
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- 2d10 Slash
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- 1d8 Lightning
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- Cannot be Blocked or Parried
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## Execution (NB)
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**Type:** Combat
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**Cost:** 9 Ether
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**Action:** Action
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**Cooldown:** 5 rounds
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Quick lunging impale.
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- 2d8 Slash
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- 1d8 Fire
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- Cannot be Blocked
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- If target is Shocked:
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- Add +1d12 Lightning.
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## Multi Dash
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**Type:** Mobility
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**Cost:** 10 Ether
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**Action:** Action
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**Cooldown:** 6 rounds
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Dash 3 times (choose directions) à 3 meters each.
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Each dash:
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- 1d8 Slash + 1d6 Lightning
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Can hit same target only once.
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## Charge Counter
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Type: Combat
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Cost: 7 Ether
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Action: Reaction (in place of a counter-attack)
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Cooldown: 5 rounds
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Trigger: You **successfully Parry** an enemy attack.
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Effect:
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- Instantly move **3 meters through the attacker’s space**.
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* Strike for:
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* Weapon Damage
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* +1d6 Fire
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* If the target is **Shocked**:
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- Add **+1d8 Lightning**.
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---
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# Signature
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## Blade Lock
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Type: Combat
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Cost: 7 Ether
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Action: Reaction
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Cooldown: 5 rounds
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Trigger: Enemy within **3 meters** attacks you with a melee weapon.
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Effect: Both fighters enter a **Blade Lock**. You immediately make a **contested Strength or Dexterity throw**. If you win:
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- Deal **1d10 Slash**
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- Target loses **4 Posture**
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- Target is knocked back 4.5 meters
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If you lose:
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- Lose **2 Posture**. |