4.0 KiB
4.0 KiB
LEVEL 1 (Pack: 1)
T01 - Explosive Specialist
- Rocket explosion radius +1.5 meters
- Rocket Posture Damage +1
LEVEL 2 (Pack: 2)
T02 - Stealth Demolition
- If you fire a rocket while Hidden, the attack gains +10% Penetration and +10% Chip Damage
T03 - Shock Deployment
- When combat begins, you may immediately reload the NMM for free
- Gain +1 Initiative
LEVEL 3 (Pack: 1)
T04 - Area Denial
- Creatures hit by your rockets suffer -1 Dodge Throws until the start of your next turn
LEVEL 4 (Pack: 2)
T05 - Blastwave Engineering
- Rocket explosion radius +1.5 meters
- Creatures hit by the blast are pushed 1.5 meters away from the center
T06 - Corporate Logistics
- Rocket carry capacity +1
- Assisted Reload may be performed from 3 meters away
LEVEL 5 (Pack: 1)
T07 - Warhead Overpressure
- Rocket damage +1 die
LEVEL 6 (Pack: 2)
T08 - Field Loader Training
- If an ally performs Assisted Reload, your next rocket gains
- +1 die damage
- +2 Posture Damage
T09 - Shaped Detonation
- Creatures within 3 meters of the blast center take +2 damage and +2 Posture Damage
LEVEL 7 (Pack: 1)
T10 - Mobile Artillery
- Movement Speed +1.5 meters
- You may move up to 3 meters immediately after firing a rocket
LEVEL 8 (Pack: 2)
T11 - Shockwave Fracture
- If your rocket hits 3 or more enemies, they each lose 1 additional Posture
T12 - Suppression Pattern
- Enemies hit by your rockets suffer -1 attack rolls until the start of their next turn
LEVEL 9 (Pack: 1)
T13 - Blast Breaker
- Rockets deal +3 Posture damage against blocking targets
LEVEL 10 (Pack: 2)
T14 - Backblast Discipline
- You take no damage from your own rockets
T15 - Target Lock
- Rockets gain +2 to hit against enemies more than 9 meters away
LEVEL 11 (Pack: 1)
T16 - Fragment Saturation
- Rockets deal +2 damage to each creature hit after the first
LEVEL 12 (Pack: 2)
T17 - Shockline Detonation
- If a rocket posture-breaks a creature, all enemies within 3 meters lose 2 Posture
T18 - Forward Spotter
- Allies attacking enemies hit by your rockets gain +1 to hit until the start of your next turn
LEVEL 13 (Pack: 1)
T19 - Airburst Calibration
- Airburst rockets increase explosion radius +1.5 meters, +1 to hit and gain +10 Penetration.
LEVEL 14 (Pack: 2)
T20 - Rapid Reposition
- After firing a rocket, gain +3 meters movement this turn
T21 - Structural Collapse
- Rockets deal +2 damage to enemies within 3 meters of terrain or walls
LEVEL 15 (Pack: 1)
T22 - Heavy Payload Rack
- Rocket carry capacity +2
- Lose 3 meters movement speed
LEVEL 16 (Pack: 2)
T23 - Terrain Denial
- Terrain within 4.5 meters of rocket impact becomes difficult terrain for 1 round
T24 - Assisted Barrage
- If your rocket is Assisted Reloaded, it gains
- +1.5 meter explosion radius
- +10% Penetration
LEVEL 17 (Pack: 1)
T25 - Demolition Authority
- Rockets deal +2 damage
- Rockets deal +1 Posture Damage
LEVEL 18 (Pack: 2)
T26 - Overpressure Wave
- Enemies hit by your rockets suffer -1.5 meters movement speed for 1 round
T27 - Chain Blast
- If your rocket kills a creature, enemies within 3 meters take 1d8 Force damage
LEVEL 19 (Pack: 1)
T28 - Killzone Control
- Rocket explosion radius +1.5 meters
- Creatures inside the explosion suffer -1 on Dodge Throws
LEVEL 20 (Pack: 2)
T29 - Maximum Payload
- Rocket damage +1 die
- Rocket Posture Damage +2
T30 - Strategic Bombardment
- Once per combat, you may fire two rockets with the same shot
- Both rockets must target the same point.
- The NMM overheats afterwards and can't be used/reloaded for 1 round