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DND/Effects/Blood-Poisoning.md
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Blood Poisoning is tracked as a **percentage meter (0–100%)** on the target.
- Applied primarily through **Bloodrend Mantras and toxin/venom effects**
- Decays slowly when not reapplied (**-10% per round**)
When Blood Poisoning is applied:
- It fills a % of the target’s **Blood Bar**
- Thresholds unlock **passive debuffs** or **active effects**
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### Threshold Effects
**20% - Vasculitis (Passive)**
Blood vessels become inflamed and unstable.
**Effect:**
- Target suffers **-1 Posture Regain**
- Taking Posture damage applies **+1 additional Posture damage (once per hit)**
**25% - Hemolysis (Passive)**
Red blood cells begin breaking down.
**Effect:**
- Target takes **+1 damage from all sources**
**40% - Healing Suppression (Passive)**
Blood loses its ability to properly regenerate.
**Effect:**
- Target receives **25% less healing**
**50% - Systemic Weakness (Passive)**
The body begins failing under internal stress.
**Effect:**
- Target deals **–12.5% damage (rounded down)**
**60% - Circulatory Collapse (Passive)**
Blood flow becomes inefficient and uneven.
**Effect:**
- Target suffers **-1 Dodge Throw**
- Movement Speed **-1.5 meters**
**70% - Gruesome Harvest (Active)**
Bloodrend Users can choose to cause hemmoraging to the target within 6 meters, rupturing their vessels.
**Activation:** Action
**Condition:** Target must be ≥70% Blood Poisoning
**Effect:**
- Deal **bonus 2d6 Blood damage**
- Heal for **50% of damage dealt**
- Reduce target Blood Poisoning by **20%**
**80% - Coagulation Failure (Passive)**
Blood fails to clot properly.
**Effect:**
- Target takes **+2 damage from all sources**
- Bleed deals double damage
**90% - Organ Stress (Passive)**
Internal organs begin failing.
**Effect:**
- At the start of each turn:
- Take **2 unavoidable Blood damage**
- Posture Regain becomes **0**
**100% - Total Blood Corruption (Passive + Trigger)**
The blood is fully compromised.
**Immediate Effect:**
- Target becomes **Staggered**
- Take **3d6 Blood damage**
**Ongoing (1 round):**
- Cannot regain Posture
- Movement Speed reduced to **0**
After this:
- Blood Poisoning resets to **50%**
## Related notes
- [[Effects/Effects|Effects]]