114 lines
3.3 KiB
Markdown
114 lines
3.3 KiB
Markdown
Unlocked by **Increasing Shareholder Value**, (completing requests for the Summer Company).
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The operative maintains a **3-rocket loadout** at any time. During **Short Rests** or while at **Summer Company Outposts**, the Enforcer may restock their launcher with **any combination of unlocked rockets**.
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Example:
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- 2 HE Rockets
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- 1 Gas Rocket
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# Standard Rocket Types (Unlocked from Start)
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## HE Rocket (High Explosive)
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The baseline demolition round used by most Summer Company contractors.
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**Damage:** 2d8 Fire + 1d8 Force
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**Posture Damage:** 4
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**Penetration:** 20%
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**Chip Damage:** 40%
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**Riposte Modifier:** -
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**Blast Radius:** 4.5 meters
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## Fragmentation Rocket
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Designed to shred lightly armored enemies and deny open spaces.
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**Damage:** 2d6 Pierce + 1d6 Fire
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**Posture Damage:** 3
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**Penetration:** 30%
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**Chip Damage:** 30%
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**Riposte Modifier:** -
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**Blast Radius:** 6 meters
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**Special:** Targets hit must succeed a **Dexterity Save** or suffer Medium bleed buildup
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## Concussion Rocket
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A blunt shockwave round meant to disrupt formations rather than kill.
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**Damage:** 1d6 Force + 1d6 Blunt
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**Posture Damage** 8 (NB)
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**Penetration:** 10%
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**Chip Damage:** -
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**Riposte Modifier:** -
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**Blast Radius:** 6 meters
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**Special:**
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Creatures in the radius must make a **Strength Save** or:
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- Be **knocked prone**
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- Lose **2 additional posture**
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---
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# Tactical Rocket Types (Additional Funding)
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## Incendiary Rocket
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A volatile fuel mixture that ignites the battlefield.
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**Damage:** 1d10 Fire
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**Posture Damage:** 3
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**Penetration:** 25%
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**Chip Damage:** 50%
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**Riposte Modifier:** -
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**Blast Radius:** 3 meters
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**Special:** Creates a **burning zone** lasting **2 rounds**.
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Creatures inside take:
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- **1d6 Fire damage at the start of their turn**
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## Cryo Rocket
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Experimental tech stolen from Hive research.
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**Damage:** 1d6 Ice + 1d6 Force
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**Posture Damage:** 4
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**Penetration:** 20%
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**Chip Damage:** 35%
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**Riposte Modifier:** -
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**Blast Radius:** 4.5 meters
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**Special:**
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Targets hit must make a **Constitution Save** or become Chilled
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## Gas Rocket
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Chemical payload used by Summer Company sabotage teams.
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**Damage:** 1d4 Gas
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**Posture Damage:** 2
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**Penetration:** 10%
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**Chip Damage:** 60%
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**Riposte Modifier:** -
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**Blast Radius:** 4.5 meters
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**Special:**
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Creates a **Gas Cloud** lasting **2 rounds**.
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Creatures inside take:
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- **1d6 Gas damage each round**
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- Disadvantage on **Perception checks**
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---
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# Advanced Rocket Types (Superior Funding)
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## Shaped Charge Rocket
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Designed to penetrate armor and structures.
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**Damage:** 3d8 Pierce
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**Posture Damage (Blocked):** 5
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**Penetration:** 50%
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**Chip Damage:** 25%
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**Riposte Modifier:** -
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**Blast Radius:** 1.5 meters
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**Special:**
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Against armored targets:
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- Deals **+2 damage dice**
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## Cluster Rocket
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Payload disperses multiple sub-munitions.
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**Damage:** 1d4 Fire (5 instances)
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**Posture Damage (Blocked):** 2 per instance
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**Penetration:** 20%
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**Chip Damage:** 30%
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**Riposte Modifier:** -
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**Blast Radius:** 4.5 meters
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Damage is resolved **three separate times**, applying armor reduction individually.
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## Overpressure Rocket
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Prototype breaching round meant for clearing rooms.
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**Damage:** 2d6 Force + 2d6 Fire
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**Posture Damage:** 7 (NB)
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**Penetration:** 30%
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**Chip Damage:** -
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**Riposte Modifier:** -
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**Blast Radius:** 4.5 meters
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**Special**:
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Enemies hit must make a **Constitution Save**.
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Failure:
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- **Stunned for 1 round** |