4.3 KiB
1-Star Mantras
Available from Level 1
2-Star Mantras
Begin appearing at Level 5
3-Star Mantras
Begin appearing at **Level 9
1-Star Mantras
Jolt Grab
Type: Combat
Cost: 2 Ether
Action: Action
Cooldown: 3 rounds
Dash 4.5 meters forward with a lightning-charged arm.
If a creature is hit:
- Deal 1d8 Lightning damage
- Slam the target to the ground
- All creatures within 1.5 meters take 1d4 Lightning damage
- Target loses 2 Posture
Lightning Beam
Type: Combat
Cost: 2 Ether
Action: Action
Cooldown: 2 rounds
Fire a straight 9 meter beam of lightning.
- Damage: 1d10 Lightning
- Posture Damage: 2
- Pierces through creatures in the line.
Electro Carve
Type: Combat
Cost: 2 Ether
Action: Action
Cooldown: 2 rounds
Create a rotating orb of electricity in your hands for 1 round.
- At the end of the turn it deals 3 hits of 1d4 Lightning damage
- Each hit deals 1 Posture damage
Fleeting Sparks
Type: Combat
Cost: 1 Ether
Action: Bonus Action
Cooldown: 3 rounds
Create 3 lightning sparks that seek nearby enemies within 9 meters.
Each spark deals:
- 1d4 Lightning damage
- 1 Posture damage Targets are chosen automatically.
Thunder Kick
Type: Combat
Cost: 1 Ether
Action: Bonus Action
Cooldown: 2 rounds
Perform a thunder-charged kick.
- Damage: 1d6 Lightning
- Push the target 3 meters
- Target loses 2 Posture
Storm Dash
Type: Mobility
Cost: 1 Ether
Action: Bonus Action
Cooldown: 2 rounds
Dash 4.5 meters in a lightning blur.
Your next attack this turn gains:
- +1 to hit
2-Star Mantras
Lightning Strike
Type: Combat
Cost: 3 Ether
Action: Action
Cooldown: 3 rounds
Call lightning down at a point within 12 meters.
- Damage: 2d8 Lightning
- Radius: 3 meters
- Posture Damage: 3
Lightning Impact
Type: Combat
Cost: 3 Ether
Action: Action
Cooldown: 4 rounds
Leap upward then crash down.
- Damage: 2d6 Lightning
- Radius: 3 meters
- Posture Damage: 3 Targets hit are launched 1.5 meters upward.
Grand Javelin
Type: Combat
Cost: 3 Ether
Action: Action
Cooldown: 3 rounds
Throw a spear of lightning 12 meters.
- Damage: 2d8 Lightning
- Posture Damage: 3
- Penetration: +10%
Rising Thunder
Type: Mobility / Combat
Cost: 3 Ether
Action: Action
Cooldown: 4 rounds
Rush 6 meters forward with lightning-charged fists.
Creatures hit:
- Take 2d6 Lightning damage
- Lose 3 Posture
- Are lifted briefly into the air. You then crash down, dealing 1d6 Lightning in 1.5 meters.
Storm Step
Type: Mobility
Cost: 2 Ether
Action: Bonus Action
Cooldown: 3 rounds
Teleport in a flash of lightning 6 meters.
Creatures within 1.5 meters of your starting location take:
- 1d6 Lightning damage
Conductive Mark
Type: Support
Cost: 2 Ether
Action: Bonus Action
Cooldown: 4 rounds
Mark a creature within 12 meters with electricity for 2 rounds.
The next lightning damage they take gains:
- +1d8 damage
- +2 Posture damage
3-Star Mantras
Emotion Wave
Type: Combat
Cost: 4 Ether
Action: Action
Cooldown: 4 rounds
Strike the ground with lightning, sending waves outward.
- Damage: 2d8 Lightning
- Radius: 4.5 meters
- Posture Damage: 4 Lightning strikes erupt outward from the center.
Stormcaller Descent
Type: Combat
Cost: 4 Ether
Action: Action
Cooldown: 5 rounds
Leap into the air before summoning a thunder crash.
- Damage: 3d8 Lightning
- Radius: 4.5 meters
- Posture Damage: 4 Enemies hit are pushed 3 meters outward.
Chain Lightning
Type: Combat
Cost: 4 Ether
Action: Action
Cooldown: 4 rounds
Lightning arcs between enemies.
- Damage: 2d8 Lightning
- Jumps to up to 3 additional enemies within 4.5 meters
- Each jump deals -1 damage
Thunderstorm Call
Type: Combat
Cost: 5 Ether
Action: Action
Cooldown: 6 rounds
Summon a storm over a 6 meter radius area for 2 rounds.
Each round enemies inside suffer:
- 1d10 Lightning damage
- 2 Posture damage
Ionized Battlefield
Type: Support
Cost: 4 Ether
Action: Action
Cooldown: 5 rounds
Electrify a 6 meter radius area for 2 rounds.
Enemies inside:
- Lose 1 Posture at the start of their turn
- Suffer -2 Dodge Throws