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DND/Players/RADIOACTIVE CRACK RAT/Upgrades/Big Pharma.md
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2026-03-30 12:47:00 +02:00

1.5 KiB

Luckily, there's a cure for Meridian Rot. The cure removes the infection completely. The body is no longer producing reactive venom, and the disease no longer progresses. However, you have lived with the infection for a long time. Once it is removed, the body stabilizes and recovers. Muscles, lungs, and nervous system function more efficiently.


Upon curing the disease:

Removed

  • Venom Coating (spit-based system)
  • Infection Stage progression

Replaced With "Refined Toxin System"

The Skaven can no longer generate poison biologically, but instead uses crafted toxin vials.

Apply Toxin

Action: Bonus Action
Cost: 1 Toxin Charge
Target: One weapon Effect duration:

  • 3 hits or 3 rounds Functionally replaces venom coating.

Toxin Charges

  • Base: 2 charges per Short Rest All “venom” talents now refer to Toxin instead.

Toxin Effect:

  • 2 damage per round
  • -1 Posture Regain
  • -1 Dodge Throw

New Passive - Stabilized Physiology

The body is no longer under constant internal strain.

  • Posture Regain +1
  • Movement Speed +1.5 meters
  • Gain +1 Constitution
  • Gain +1 Strength

New Passive - Controlled Metabolism

Without the infection interfering:

  • Toxicity penalties apply one threshold later
  • Withdrawal penalties are reduced:
    • Movement penalty removed
    • Posture Regain penalty removed

New Passive - Clean Blood

The body is no longer unstable.

  • Gain Gas AC +10
  • Automatically succeed on Constitution checks against disease**