122 lines
3.8 KiB
Markdown
122 lines
3.8 KiB
Markdown
# Variant II - Iron Vein
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**Reagent:** Trace of industrial metals or mining dust
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**Effect**:
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- Physical AC **+5 (Blunt, Slash, Pierce)**
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- Gain **+1 Constitution** for the duration
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**Drawback**
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- Movement Speed **-1.5 meters**
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- -1 to dodge throws
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- -1 to parry throws
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Blood thickens slightly and muscles tighten, making the body more resistant to impact but slower to react.
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# Variant III - Sparkshot
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**Reagent:** Spark gland or any mantra spark
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**Effect**:
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- Attack Throws **+1**
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- Dexterity **+1**
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**Drawback**
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- Lightning AC becomes 0
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The nervous system becomes overstimulated. Reaction speed increases, but the body becomes sensitive to electrical shocks.
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# Variant IV - Grave Dust
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**Reagent:** Animal blood or corpse residue
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**Effect**:
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- Regain **+10 HP immediately**
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- Increase Max HP by 5 for the duration
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- Necrotic AC **+15**
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**Drawback**
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- Posture Regain **-1**
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- Posture damage taken +50%
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The mixture slows blood flow and reduces pain response. The body becomes tougher but sluggish.
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# Variant V - Frostbite
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**Reagent:** Frost fungus or Frost gland
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**Effect**
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- Ice AC **+15**
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- Max posture **+2**
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**Drawback**
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- Movement Speed **–1.5 meters**
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Body temperature drops slightly. Muscles stiffen but become resistant to cold.
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# Variant VI - Smoke Lung
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**Reagent:** Industrial solvent
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**Effect**:
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- Gas AC **+20**
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- Gain **Advantage on Constitution saving throws**
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**Drawback**
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- Constitution checks **–1**
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The lungs fill with irritating vapors that temporarily harden the respiratory system but make breathing uncomfortable.
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# Variant VII - Bloodrush
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**Reagent:** Vial of Blood
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**Effect**:
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- Strength **+2**
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- Melee damage **+1**
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- Melee penetration **+5**
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- Melee chip damage **+5**
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**Drawback**:
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- Blood AC **becomes 0**
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Adrenal glands overproduce stress hormones. Muscles become stronger but blood vessels weaken.
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# Variant VIII - Gale Step
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**Reagent:** Stratus orb or galestone (powder)
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**Effect**:
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- Movement Speed **+3 meters**
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- Dodge Throws gain **+1**
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**Drawback**
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- Physical AC **–5**
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Muscles twitch constantly, forcing rapid movement but reducing the ability to brace against attacks.
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# Variant IX - Etherwake
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**Reagent:** Ether crystal
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**Effect**:
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- Ether Regain **+1**
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- Ether Capacity **+5**
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**Drawback**:
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- Sanity loss from hostile environments increases by **1**
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- Willpower -1
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The brain becomes highly sensitive to etheric currents, improving control but stressing the mind.
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# Variant X - Gravefire
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**Reagent:** Charred bone dust
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**Effect**:
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- Necrotic AC **+30**
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- Regain +2 Health immediately
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- Regain 1 Health per round
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- Gain **+2 damage against staggered targets**
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**Drawback**
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- **All elemental AC except necrotic drops to 0
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Cell regeneration accelerates slightly but makes tissue unstable when exposed to heat.
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# Variant XI - Predator Instinct
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**Reagent:** Alpha/Crimson megalodaunt hide/blood or gland extract
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**Effect**:
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- Dexterity **+2**
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- Advantage on Stealth Throws
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**Drawback**
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- Charisma **–2**
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Heightens aggression and predatory instincts. The user becomes socially hostile and erratic.
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# Variant XII - Black Pulse
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**Reagent:** Dead biomass
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**Effect**:
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- Posture **+3**
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- Posture Regain **+2**
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**Drawback**
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- Every round roll a **Constitution check**.
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- Failure causes **1d4 necrotic damage**.
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The heart begins pumping rapidly, flooding muscles with oxygen. The strain causes small internal damage.
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# Variant XIII - Super Meridian Crack
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**Reagent:** Stabilized Black Meridian crystal
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This mixture was never used in the mines. It was developed by smugglers experimenting with concentrated ore.
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**Effect**:
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- Strength **+2**
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- Dexterity **+2**
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- Movement Speed **+3 meters**
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- Max Posture **+3**
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**Drawback**:
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At the end of the 3-round duration:
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- Take **1d6 Necrotic damage**
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- Gain **+2 additional Toxicity**
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All body systems accelerate simultaneously. Muscles and nerves operate far beyond normal limits, which causes internal damage once the effect fades. |