Files
DND/Players/RADIOACTIVE CRACK RAT/Upgrades/Black Meridian Variants.md
T

122 lines
3.8 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# Variant II - Iron Vein
**Reagent:** Trace of industrial metals or mining dust
**Effect**:
- Physical AC **+5 (Blunt, Slash, Pierce)**
- Gain **+1 Constitution** for the duration
**Drawback**
- Movement Speed **-1.5 meters**
- -1 to dodge throws
- -1 to parry throws
Blood thickens slightly and muscles tighten, making the body more resistant to impact but slower to react.
# Variant III - Sparkshot
**Reagent:** Spark gland or any mantra spark
**Effect**:
- Attack Throws **+1**
- Dexterity **+1**
**Drawback**
- Lightning AC becomes 0
The nervous system becomes overstimulated. Reaction speed increases, but the body becomes sensitive to electrical shocks.
# Variant IV - Grave Dust
**Reagent:** Animal blood or corpse residue
**Effect**:
- Regain **+10 HP immediately**
- Increase Max HP by 5 for the duration
- Necrotic AC **+15**
**Drawback**
- Posture Regain **-1**
- Posture damage taken +50%
The mixture slows blood flow and reduces pain response. The body becomes tougher but sluggish.
# Variant V - Frostbite
**Reagent:** Frost fungus or Frost gland
**Effect**
- Ice AC **+15**
- Max posture **+2**
**Drawback**
- Movement Speed **–1.5 meters**
Body temperature drops slightly. Muscles stiffen but become resistant to cold.
# Variant VI - Smoke Lung
**Reagent:** Industrial solvent
**Effect**:
- Gas AC **+20**
- Gain **Advantage on Constitution saving throws**
**Drawback**
- Constitution checks **–1**
The lungs fill with irritating vapors that temporarily harden the respiratory system but make breathing uncomfortable.
# Variant VII - Bloodrush
**Reagent:** Vial of Blood
**Effect**:
- Strength **+2**
- Melee damage **+1**
- Melee penetration **+5**
- Melee chip damage **+5**
**Drawback**:
- Blood AC **becomes 0**
Adrenal glands overproduce stress hormones. Muscles become stronger but blood vessels weaken.
# Variant VIII - Gale Step
**Reagent:** Stratus orb or galestone (powder)
**Effect**:
- Movement Speed **+3 meters**
- Dodge Throws gain **+1**
**Drawback**
- Physical AC **–5**
Muscles twitch constantly, forcing rapid movement but reducing the ability to brace against attacks.
# Variant IX - Etherwake
**Reagent:** Ether crystal
**Effect**:
- Ether Regain **+1**
- Ether Capacity **+5**
**Drawback**:
- Sanity loss from hostile environments increases by **1**
- Willpower -1
The brain becomes highly sensitive to etheric currents, improving control but stressing the mind.
# Variant X - Gravefire
**Reagent:** Charred bone dust
**Effect**:
- Necrotic AC **+30**
- Regain +2 Health immediately
- Regain 1 Health per round
- Gain **+2 damage against staggered targets**
**Drawback**
- **All elemental AC except necrotic drops to 0
Cell regeneration accelerates slightly but makes tissue unstable when exposed to heat.
# Variant XI - Predator Instinct
**Reagent:** Alpha/Crimson megalodaunt hide/blood or gland extract
**Effect**:
- Dexterity **+2**
- Advantage on Stealth Throws
**Drawback**
- Charisma **–2**
Heightens aggression and predatory instincts. The user becomes socially hostile and erratic.
# Variant XII - Black Pulse
**Reagent:** Dead biomass
**Effect**:
- Posture **+3**
- Posture Regain **+2**
**Drawback**
- Every round roll a **Constitution check**.
- Failure causes **1d4 necrotic damage**.
The heart begins pumping rapidly, flooding muscles with oxygen. The strain causes small internal damage.
# Variant XIII - Super Meridian Crack
**Reagent:** Stabilized Black Meridian crystal
This mixture was never used in the mines. It was developed by smugglers experimenting with concentrated ore.
**Effect**:
- Strength **+2**
- Dexterity **+2**
- Movement Speed **+3 meters**
- Max Posture **+3**
**Drawback**:
At the end of the 3-round duration:
- Take **1d6 Necrotic damage**
- Gain **+2 additional Toxicity**
All body systems accelerate simultaneously. Muscles and nerves operate far beyond normal limits, which causes internal damage once the effect fades.