Files
DND/Players/SOLIDIFIED SERPENT/Upgrades/Talents.md
T

4.0 KiB

LEVEL 1 (Pack: 1)

T01 - Explosive Specialist

  • Rocket explosion radius +1.5 meters
  • Rocket Posture Damage +1

LEVEL 2 (Pack: 2)

T02 - Stealth Demolition

  • If you fire a rocket while Hidden, the attack gains +10% Penetration and +10% Chip Damage

T03 - Shock Deployment

  • When combat begins, you may immediately reload the NMM for free
  • Gain +1 Initiative

LEVEL 3 (Pack: 1)

T04 - Area Denial

  • Creatures hit by your rockets suffer -1 Dodge Throws until the start of your next turn

LEVEL 4 (Pack: 2)

T05 - Blastwave Engineering

  • Rocket explosion radius +1.5 meters
  • Creatures hit by the blast are pushed 1.5 meters away from the center

T06 - Corporate Logistics

  • Rocket carry capacity +1
  • Assisted Reload may be performed from 3 meters away

LEVEL 5 (Pack: 1)

T07 - Warhead Overpressure

  • Rocket damage +1 die

LEVEL 6 (Pack: 2)

T08 - Field Loader Training

  • If an ally performs Assisted Reload, your next rocket gains
    • +1 die damage
    • +2 Posture Damage

T09 - Shaped Detonation

  • Creatures within 3 meters of the blast center take +2 damage and +2 Posture Damage

LEVEL 7 (Pack: 1)

T10 - Mobile Artillery

  • Movement Speed +1.5 meters
  • You may move up to 3 meters immediately after firing a rocket

LEVEL 8 (Pack: 2)

T11 - Shockwave Fracture

  • If your rocket hits 3 or more enemies, they each lose 1 additional Posture

T12 - Suppression Pattern

  • Enemies hit by your rockets suffer -1 attack rolls until the start of their next turn

LEVEL 9 (Pack: 1)

T13 - Blast Breaker

  • Rockets deal +3 Posture damage against blocking targets

LEVEL 10 (Pack: 2)

T14 - Backblast Discipline

  • You take no damage from your own rockets

T15 - Target Lock

  • Rockets gain +2 to hit against enemies more than 9 meters away

LEVEL 11 (Pack: 1)

T16 - Fragment Saturation

  • Rockets deal +2 damage to each creature hit after the first

LEVEL 12 (Pack: 2)

T17 - Shockline Detonation

  • If a rocket posture-breaks a creature, all enemies within 3 meters lose 2 Posture

T18 - Forward Spotter

  • Allies attacking enemies hit by your rockets gain +1 to hit until the start of your next turn

LEVEL 13 (Pack: 1)

T19 - Airburst Calibration

  • Airburst rockets increase explosion radius +1.5 meters, +1 to hit and gain +10 Penetration.

LEVEL 14 (Pack: 2)

T20 - Rapid Reposition

  • After firing a rocket, gain +3 meters movement this turn

T21 - Structural Collapse

  • Rockets deal +2 damage to enemies within 3 meters of terrain or walls

LEVEL 15 (Pack: 1)

T22 - Heavy Payload Rack

  • Rocket carry capacity +2
  • Lose 3 meters movement speed

LEVEL 16 (Pack: 2)

T23 - Terrain Denial

  • Terrain within 4.5 meters of rocket impact becomes difficult terrain for 1 round

T24 - Assisted Barrage

  • If your rocket is Assisted Reloaded, it gains
    • +1.5 meter explosion radius
    • +10% Penetration

LEVEL 17 (Pack: 1)

T25 - Demolition Authority

  • Rockets deal +2 damage
  • Rockets deal +1 Posture Damage

LEVEL 18 (Pack: 2)

T26 - Overpressure Wave

  • Enemies hit by your rockets suffer -1.5 meters movement speed for 1 round

T27 - Chain Blast

  • If your rocket kills a creature, enemies within 3 meters take 1d8 Force damage

LEVEL 19 (Pack: 1)

T28 - Killzone Control

  • Rocket explosion radius +1.5 meters
  • Creatures inside the explosion suffer -1 on Dodge Throws

LEVEL 20 (Pack: 2)

T29 - Maximum Payload

  • Rocket damage +1 die
  • Rocket Posture Damage +2

T30 - Strategic Bombardment

  • Once per combat, you may fire two rockets with the same shot
  • Both rockets must target the same point.
  • The NMM overheats afterwards and can't be used/reloaded for 1 round