Merge branch 'master' into implement-gripping-execution-animation

This commit is contained in:
2026-01-07 18:14:42 +01:00
committed by GitHub
@@ -29,8 +29,9 @@ public class PlayerAnimationHandler {
public static void onPlayerTick(TickEvent.PlayerTickEvent event) {
if (event.phase != TickEvent.Phase.END) return;
if (!(event.player instanceof AbstractClientPlayer player)) return;
if (Minecraft.getInstance().player != player) return;
UUID playerId = player.getUUID();
boolean shouldPlayExecution = ClientExecutionState.isExecutor(playerId);
boolean shouldPlayExecution = ClientExecutionState.isExecuting();
boolean wasPlaying = activeStates.getOrDefault(playerId, false);
if (shouldPlayExecution == wasPlaying) return;
activeStates.put(playerId, shouldPlayExecution);