Reduce execution delay ticks for balance
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@@ -20,7 +20,7 @@ import java.util.UUID;
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@Mod.EventBusSubscriber(modid = "knockedback", bus = Mod.EventBusSubscriber.Bus.FORGE)
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@Mod.EventBusSubscriber(modid = "knockedback", bus = Mod.EventBusSubscriber.Bus.FORGE)
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public class PlayerExecutionHandler {
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public class PlayerExecutionHandler {
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public static final double EXECUTION_RANGE = 2.0;
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public static final double EXECUTION_RANGE = 2.0;
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public static final int EXECUTION_DELAY_TICKS = 100;
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public static final int EXECUTION_DELAY_TICKS = 80;
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public static boolean isBeingPlayerExecuted(UUID knockedId) {
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public static boolean isBeingPlayerExecuted(UUID knockedId) {
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return executionAttempts.containsKey(knockedId);
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return executionAttempts.containsKey(knockedId);
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