Merge branch 'master' into implement-gripping-execution-animation

This commit is contained in:
2026-01-07 18:09:30 +01:00
committed by GitHub
@@ -31,7 +31,7 @@ public class PlayerAnimationHandler {
if (!(event.player instanceof AbstractClientPlayer player)) return; if (!(event.player instanceof AbstractClientPlayer player)) return;
if (Minecraft.getInstance().player != player) return; if (Minecraft.getInstance().player != player) return;
UUID playerId = player.getUUID(); UUID playerId = player.getUUID();
boolean shouldPlayExecution = ClientExecutionState.isExecutor(playerId); boolean shouldPlayExecution = ClientExecutionState.isExecuting();
boolean wasPlaying = activeStates.getOrDefault(playerId, false); boolean wasPlaying = activeStates.getOrDefault(playerId, false);
if (shouldPlayExecution == wasPlaying) return; if (shouldPlayExecution == wasPlaying) return;
activeStates.put(playerId, shouldPlayExecution); activeStates.put(playerId, shouldPlayExecution);