Merge pull request #7 from Fretuks/implement-gripping-execution-animation
Play execution animation during player executions
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@@ -6,6 +6,7 @@ import dev.kosmx.playerAnim.api.layered.ModifierLayer;
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import dev.kosmx.playerAnim.minecraftApi.PlayerAnimationAccess;
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import dev.kosmx.playerAnim.minecraftApi.PlayerAnimationRegistry;
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import net.fretux.knockedback.KnockedBack;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.player.AbstractClientPlayer;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraftforge.api.distmarker.Dist;
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@@ -19,8 +20,8 @@ import java.util.UUID;
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@Mod.EventBusSubscriber(modid = KnockedBack.MOD_ID, value = Dist.CLIENT, bus = Mod.EventBusSubscriber.Bus.FORGE)
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public class PlayerAnimationHandler {
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private static final ResourceLocation GRIP_ANIMATION_ID =
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ResourceLocation.fromNamespaceAndPath(KnockedBack.MOD_ID, "animation.model.gripping");
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private static final ResourceLocation EXECUTION_ANIMATION_ID =
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ResourceLocation.fromNamespaceAndPath(KnockedBack.MOD_ID, "animation.model.execution");
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private static final Map<UUID, ModifierLayer<IAnimation>> layers = new HashMap<>();
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private static final Map<UUID, Boolean> activeStates = new HashMap<>();
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@@ -28,18 +29,19 @@ public class PlayerAnimationHandler {
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public static void onPlayerTick(TickEvent.PlayerTickEvent event) {
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if (event.phase != TickEvent.Phase.END) return;
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if (!(event.player instanceof AbstractClientPlayer player)) return;
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if (Minecraft.getInstance().player != player) return;
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UUID playerId = player.getUUID();
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boolean shouldGrip = ClientGrippedState.isGripped(playerId);
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boolean wasGripping = activeStates.getOrDefault(playerId, false);
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if (shouldGrip == wasGripping) return;
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activeStates.put(playerId, shouldGrip);
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boolean shouldPlayExecution = ClientExecutionState.isExecuting();
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boolean wasPlaying = activeStates.getOrDefault(playerId, false);
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if (shouldPlayExecution == wasPlaying) return;
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activeStates.put(playerId, shouldPlayExecution);
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ModifierLayer<IAnimation> layer = layers.computeIfAbsent(playerId, id -> {
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ModifierLayer<IAnimation> newLayer = new ModifierLayer<>();
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PlayerAnimationAccess.getPlayerAnimLayer(player).addAnimLayer(0, newLayer);
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return newLayer;
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});
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if (shouldGrip) {
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var animation = PlayerAnimationRegistry.getAnimation(GRIP_ANIMATION_ID);
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if (shouldPlayExecution) {
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var animation = PlayerAnimationRegistry.getAnimation(EXECUTION_ANIMATION_ID);
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if (animation != null) {
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layer.setAnimation(new KeyframeAnimationPlayer(animation));
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}
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@@ -47,4 +49,4 @@ public class PlayerAnimationHandler {
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layer.setAnimation(null);
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}
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}
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}
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}
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